## Update — New Features & Bug Fixes
A further update is now live for **Crisis Cabinet**, bringing new functionality alongside a number of important bug fixes and quality-of-life improvements.
🆕 New Features
* **4-Slot Save System** — You can now manually save your campaign into one of four persistent save slots.
* **Load Game** — A new Load Game option has been added to the main menu.
* **In-Game Saving** — Save your current campaign directly while playing.
* **Persistent Saves** — Manual saves remain available after closing and restarting the game.
* **Save Information** — Save slots contain campaign information to help identify each game.
* **Overwrite Protection** — You'll be warned before replacing an existing save.
* **Safer Save Loading** — Improved handling of damaged or incompatible save data.
🐛 Major Bug Fixes
* **Fixed the post-war end-game bug** that could cause problems with campaign progression after a war concluded.
* **Fixed an election bug** affecting election progression and outcomes.
* **Fixed pop-up and modal windows not closing correctly** — the X/close controls should now work properly across affected screens.
* Improved close behaviour on full-screen outcome, milestone and landmark-style screens.
* Fixed instances where polling and popularity calculations could display **NaN%**.
* Added safer handling for missing or incomplete voter-bloc data.
* Improved numerical safeguards to prevent invalid percentage values appearing in the UI.
* Improved feedback when attempting cabinet actions without enough Political Capital.
* Improved protection against UI errors caused by incomplete game-state data.
* Additional stability and quality-of-life fixes across the game.
🎮 Gameplay & Systems
* Save/load now restores the wider campaign state rather than only basic progress.
* Scenario campaign progress is retained when saving and loading.
* Cabinet, elections, economy, diplomacy, crises, war and government systems have been checked alongside the updated game state.
* Continued improvements to overall campaign stability and progression.
🔧 Next Priorities
Early Access development is continuing, with player feedback directly influencing what gets worked on next:
* Deeper economy and budgeting
* Improved taxation and fiscal balancing
* Political Power balancing
* Deeper diplomacy
* More meaningful consequences between systems
* Additional content and gameplay depth
* UI, stability and quality-of-life improvements
Thanks to everyone who has reported issues and left feedback since launch. **Keep it coming — we're listening and working through it.**