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Mikoverse PlaytestNewsImproved VRM Loading Speed and fixed skin binding on tracking morph targets
Game update

Improved VRM Loading Speed and fixed skin binding on tracking morph targets

Mikoverse Playtest · published 6 Feb 2024, 09:06 UTC · build 13378826

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* WIP InputMapping widgets that dynamically populate from enhanced input
* Adding Premium collection tag to several interactions due to be sold
* AnimSolve and Seated logic work to support properly handling avatar seated offsetting on the avatar, post-retarget, so HumanoidOffsets are no longer eyeballed to offset Quinn to account for the avatar
* Input pass, player mappable info populated, various things consolidated and tidied, minor behavior changes but overall mostly the same, attempted to untangle the mess for future changes
* `IJKL,UO` input for offsetting avatar in all contexts, can use it for adjusting avatar position, e.g. when seated adjust to sit properly
* Experimental Auto FOV/DOF for ThirdPersonCam
* Fix morph targets for vrm import

More from Mikoverse Playtest

Other announcements

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Game update13 Apr 2026Update for 4/14/2026Fixed a physics crash caused by a race condition · Fixed an issue where joining a home could place players in an invalid session, which may also resolve issues with the "Continue" buttonGame update12 Apr 2026Update for 4/13/2026Fixed a potential crash caused by a race conditionGame update12 Apr 2026Update 2 for 4/12/2026Fixed several physics-related crashes · Fixed crashes related to image loading · Fixed crashes related to mesh loading · General stability improvements