Interesting in joining Minicology's closed beta? Join the Discord to sign up!
Content Additions:
- Auto-planter added
- Auto-saw added
Content Changes:
- Terraform chest rework. Not too many changes, but there are now a full 3 tiers of terraform chests to match the other challenge chest varieties. Tier 2 terraform chests now require plants + blocks from any of the 6 main planet types. Tier 3 terraform chests now require a type of slug/fronkey to be raised to maturity nearby.
- Reduced the number of max terraform chest objectives per system in pink zone systems to 1 - they take a chunk of time now, so figure they should be easy.
- Terraform chests now have a high chance of having multiple enhancement cores inside - so they’re a good option for core farming
- Auto-saws, Auto-planters, and Auto-planters can now be found exclusively in terraforming chests.
Perk rework:Perk options in blue zone systems are now as follows: +Luck+Crit Chance+Health+StaminaPerk options in pink zone systems now belong to a different pool+Luck (after all +Luck perks have been selected in blue systems, you can get more in Pink zone systems)+Health (same)+Crit Damage+Damage ResistanceImproved Sandshark behaviourFixes:- Changed incorrect ‘Power Optional’ requirement desc for auto-planter to “Power Required”
- Updated several localization fields across terraforming chests
- Fixed crash on swapping away from a block-placement tool while holding down LMB
- Fixed issue with oversized text fields and event tags
- Fixed “Possible Drops” tag for ionic impact event