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Medusa's Labyrinth VRNewsLaunchday and things to come
Community

Launchday and things to come

Medusa's Labyrinth VR · published 25 May 2017, 08:59 UTC

All newsPlayers around this dateRead on Steam

So, after a stressfull day of scrambling to get everything ready the launchday finaly came. We did manage to get most of the things we wanted into the version available now, but we are already working on a list of things to fix in the next couple of weeks.

A special thanks to those of you who've already started using our community forums on here, your feedback is invaluable and the basis on which we create improvements to the game. We really hope that you enjoy Medusa in VR, but if you don't we'd really like to know why and hopefully it's something we can fix. That is all for today, take care and have a great weekend!

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Community11 Jun 2017First update: Toddlerhands are a thing of the past!First off: Thanks for providing us with great suggestions on improvements for Medusa VR. We have listened carefully and fixed a number of issues that you've brought to our attention. * Notes no longer disobey the laws of gravity * Hands are of a more realistic size * Various performance issues * The bow and arrow weapon attached to your body incorrectly. When you equipped the bow from your inve…Community2 May 2017Steampage is up, wishlist availableWelcome to the store page for Medusa's Labyrinth VR, and the Medusa community. This is the next step for us at Guru, but not the final destination. Medusa's Labyrinth launched for free here on Steam more than 1 year ago, and since then we have worked together with you to implement requests, iron out bugs and plan a more ambitious sequel. The VR version came about because you requested it, and b…