
Bug Fixes
- 'Generalist' Trainer effects now compute normally.
- Fixed a bug with ParseTraits() in Random Encounters
- Fixed an odd case that would sometimes cause a Quest Prospection Campaign to return 0 results.
Combat UI Improvements
- Hovering over a 'Skill, Basic Attack or Item' button will now cause the Action Point bar to visually indicate how many APs will be used by performing this action.
UI
- Tutorial text box contents should now display properly.
- Resolution panel will no longer duplicate the 'The Party Heals 1 Wound' visual reward.
- Fixed various UI elements in the Resolution Panel.
- Various improvements to the 'Contracts' Info-Window contents and UI
- 'Staff Point' ressource indicator added to the staff panel.
- Added a 'Nothing Happens' Visual Reward to the Resolution Panel.
- 'End of Trimester' Report will now show if any Agency Hatred was gained from the player's rank.
Balance Changes
- Reduced the gold lost on one of the resolutions from the 'Have a Ball' Random Encounter.
Misc
- Added an auto-cleaner for obsolete save files.
QoL Improvements
- It is now possible to scroll contents with the mouse in the Resolution Panel.
Display Fixes
- Added a Fail-Safe on application opening to prevent game from starting in 0x0 resolution (this fixes the issue created by the last v.0.2.1 patch).
Performance Improvements
- Improved "GiveRewards" method performance by over 60%. This will effectively remove the small lag spikes experienced when completing Objectives, accessing the Resolution panel and at the beginning of a new turn.
- Decreased initial game Load Time.
Bug Fixes
- Fixed a loophole allowing to 'EndTurn' using Keyboard although League Trimester sequence was still running.
- Fixed an issue causing an adventurer's second skill button (in combat) not displaying any sprite.
- Fixed a game-breaking exception caused by Thief combat animator in some very specific scenarios.
- Fixed Skillcheck choice in "The Rope Bridge" Random Encounter.
- Fixed erroneous Special character choice portrait in "The Rope Bridge" Random Encounter.
- Fixed a Dictionary Exception thrown in certain circumstances by the "ParseTraits()" method when no trait could be found in party members.
Combat and Skill Fixes
- Fixed problems with Blood Offering's modifying of APs in certain specific cases.
- Fixed an exception causing negative AP-regen bonuses in specific cases.
UI Fixes
- Eliminated agencies now properly display a value of "---" Fame, instead of "-1".
- Fixed "Contracts" Info-Window panel not auto-retracting on Turn End.
- Fixed "Contracts" Info-Window panel not refreshing upon new contract signature.
Balance Changes
- Made some minor changes to Intrigue rolls, odds and values.
Misc
- Temporarily removed the "Hints" Info-Window, ahead of improvements.
Bug Fixes and Optimization
- Optimized certain SQL queries, build settings and overall code to improve in-game performance.
- Fixed issue on Save/Load that would cause values to not refresh when loading another game with the same Agency Name.
- Fixed issue in Combat that would cause the enemy to go into an 'IDLE' loop in his animation during AoE buffs, crashing the game.
Display, UI and Misc Fixes
- Druid 'Nurture' tooltip showing wonky information.
- 'Use Item' tooltip didn't show AP Cost.
- Tooltips for damage type and resistance type traits now show the correct 15% value they give.
- Added tooltip to 'Unscouted Quest' panel hiding monster information in combat.
- Calendar now shows current week and trimester in the Top Bar.
- Can now skip splash screen logos.
- Adventurers and Enemy Combat Boxes were resized to reflect new positions/sizes of combatants.
- Recruitment Campaigns getting unlocked with the right licences.
Balance Changes
- Moved the initial roster size back to 4 adventurers.
- Nerfed potency for healing spells that would cause some fights to last too long.
- Overall pass was made on combats to better disperse buffers / healers /damage dealers. #MoreFun
v.0.2.0 - Major Changes
- An entirely new system was added to the game : Agency Intrigue. Intrigue actions are made using Scout Points* and are used to affect other Agencies in your current league. Using these actions and getting ahead of the pack (by climbing league rankings) will cause other agencies to gain "hatred" towards you and, in time, they will themselves use the different Intrigue actions against to hinder your progression.
*You will first need to unlock Intrigue by spending a Research Point in the brand new Tech Tree, once your Agency levels-up!
- The Agency Research Panel (Tech Tree) was completely revamped! There are now 10 licenses instead of the precedent 7, and licenses now passively provide the player with every "Critical" upgrade, such as :
All other "Minor" Points are now solely spent toward specializing your Agency. This should help player progression a lot and make the progression curve feel more natural.
- When on the map, parties can now ALWAYS use the Teleport action. If they're not currently on an Active Portal, the move will cost Gold to the agency based on the party's average level.
- The Agency Champion mechanic has been changed. It is now unlockable via the Tech Tree and it provides the champion with a passive stat bonus. The champion's salary now remains part of the Agency's total.
- Staff members are now unlockable from the Tech Tree. Also, they do not cost the player any gold per turn. Instead, managers have a number of points to allocate to the Staff members, akin to what can be found in worker placement board games. The pool of available points and the power level of the Staff members can be also be improved via Tech Tree.
- Opening new Portals no longer costs gold. Players start each new campaign with a number of available portals to open, and gain new ones by unlocking corresponding researches in the Tech Tree.
Bug Fixes and Optimization
- Fixed the trimester/end of year panel stat tracking issues.
- Fixed some issues with the refresh rate of HP bars in combat.
- Fixed a bug with the amount of items given by quests.
- Fixed a bug with traits attribution during resolution of encounters.
- Fixed a bug causing visual elements to appear twice in the resolution panel when Player flees.
- Fixed tool-tip issues on the contract window.
- Fixed a bug causing adventurers to be offended by contract offers too often.
- Fixed the bug causing the screen to go black when the intro sequence finishes.
- Cleaned some minor display issues during the tutorial sequence.- Various other minor bug-fixes across many systems.
Display and UI Fixes
- Game now launches in 1920x1080 windowed mode. We added a "Settings" button to the main menu and a section in the general game menu to allow players to change resolution, window mode, and audio volumes as they wish. This should allow players on higher resolutions who were experiencing display issues to play the game in windowed mode properly. - Game now natively supports four 16:9-based resolutions, with many more still being compatible by running the game in one of the 4 native resolutions in Windowed mode.
- Added a count on party's pathways on the world map to allow players to know how long (in turns) it will take to reach a destination.
- Added an entire panel to show players the length of all their current active contracts at a glance. The panel even shows how much Gold the Adventurer would want if you were to renegotiate them today. This should hugely improve the ability of players to plan their budget and manage the salary cap.
- We upgraded the Loading screen. Hint text should be more useful and displayed neatly.
- Improved the Top bar and the Action bar of the main HUD.
- Character Sheet and Roster missing info is fixed.
- Fixed the bug causing the damage shown on skills during Level up to be 0.
- Fixed damage displayed on AoE attacks to allow for each target to show its own damage received.
Combat Improvements
- Linked characters on the field with their portraits in the Initiative bar of the combat HUD for better player Feedback.
- Fixed a bunch of little tool-tip issues in combat.
- Fixed further instances of enemies falling in an infinite loop in combat.
- Fixed an issue allowing enemies to stack buffs when they shouldn't.
- Fixed minor dictionary issues with adventurers and enemy skills.
- A pass was made to review the combat composition in an effort to provide better suited enemy parties.
Balance Changes
- Adventurers on the player bench now cost only 50% of their normal salary each turn.
- Starting AP in combat for the very first round is now affected by the Agility stat more relevant.
- Many systems have received various minor balance changes.
Misc
- New Epic Manager Logo!
- Players are now prompted with an Event when they change reputation level with any Faction.
- The Main Menu of the game received some love and was updated.
- Fixed some text field issues on the level up screen.
- Various fixes in the in-game Credits.
- For character negotiation, adventurers now suggest an amount that conveys 100% success rate. Contracts details are also now maintained if the offer is refused by the candidate to accelerate the negotiation process.
CONTENT
- Settings - Added Music and SFX Volume change to Settings Panel.
- Hotkeys - Added Hotkeys to Combat and World Map to accelerate combat and better player usability.
- Camera - Added Camera locks and tweaks to better player usability.
- Random Encounters - Added 24 new 'General' Random Encounters that can happen anywhere on the map.
- Random Encounters - Added line breaks to Random Encounters to alleviate text reading.
- Contract Negotiation - Default is now 24 Weeks instead of 12.
- Contract Negotiation - Default negotiation values will now show exactly what the adventurer wants with 100% Success Chance.
- Contract Negotiation - When contract is refused will now change the success chance to reflect added adventurer greed without changing the original offer.
- Agency Champion - The Agency Champion will now be considered in the agency's salary cap, he will instead have an added XP gain % from quests. This mechanic will be unlockable in the new Agency Research panel coming in the next one or two weeks.
BUG FIXES & OPTIMIZATION
- Quests - Rewards being regenerated on load game for active quests.
- Quests - Fixed not being able to cycle between Quests on a same node.
- Combat - Added a failsafe to reboot enemy turn when he fell into an idle state, thus breaking the game. (Temp Fix while we figure out why enemies using AoE spells fall into this state in the first place...)
- Skill Checks - Skillcheck percentages are now calculated correctly. (They were off by 5%)
- Optimization - Fixed multiple GameObjects being instantiated during Combat, slowing down computer as gameplay went on.
- XP Gained - Fixed error in XP calculation when adventurer had traits and other effects that added bonus XP %.
DISPLAY AND UI FIXES
- Combat - New Visuals for Tombstones upon combatant death in Combat.
- Cursor - 'Targetting' Cursor now appears when targetting allies with skills.
- Critical Hits - Added a visual feedback when a hit does a 'Critical Hit'
- Typos - Fixed Various Typos in the game.
- Quests- Fixed First Faction Quests not appearing as 'Storyline' Quests on the map. (Orange marker instead of Blue marker)
BALANCE
- Combat - Starting Stats and Stats on Level-Up have been rebalanced to make adventurer progression and combat feel better in the early game.
- Combat - Starting AP is now derived from the Agility Stat and APRegen has been tweaked to reflect the Stat changes.
- Combat - Many Skills and Skill Passives have been changed. Particularly Buff/Debuff skill effects have been nerfed.
- Combat - Enfeebled Status Effect now does -15% to all damage instead of -2 AP. This added useless length to the combat.
- Merchants - The price for Kits in the Blacksmith has been reduced.
- Loot- More Kits will drop as loot from Quests.
- Contract Negotiation - Reduced Fame Gained from Quest Signing and Renegotiation.
- Contract Negotiation - Reduced Fame Gained from Quest Signing and Renegotiation.
- Quest Prospection - Higher Threat Recurring Quests now appear a bit later in the game.
- Random Encounters - Reduced % Chance of Ambush and augmented chance of landtype / general encounters.
- Recruitment Campaigns - Lowered Prices for the campaigns significantly.
- Fame - Losing Fame will now longer remove agency's current fame (Agency XP), only the agency's current league fame.
- Events - Random Traits being obtained on turn start have been removed from the game.
MAJOR REHAUL - Quest Prospection
- The Quest prospection Panel was completely rehauled to allow players to see the location of the Quest on the WorldMap when deciding to add them to their Quest log. This rehaul includes some new visual assets, new and updated usability and other QoL improvements.
BUG FIXES & OPTIMIZATION
All-in-all, we shaved about half the loading time and almost all the latency during turn execution. More optimization will be done in the following weeks!
- Optimized SQL Queries on NewGame/LoadGame.
- Fixed c# variable declaration issue that was causing lag issues on scene load.
- Removed redundant method on map generation on load.
- Fixed a game breaking bug in ambush generation for level 11/12 Giant:Jotunn.
DISPLAY AND UI FIXES
- Quest "Making Way for New Blood" - Ulrich von Meester is called Ulrick at the end of the text.
BALANCE
- Combat - It is now possible to Dodge any damaging skills in the game.
- Combat - it is now possible to do critical hits with skills.
- Raised starting stats for adventurers and lowered the progression per level a bit. Also raised the base stats gained and significantly lowered the secondary + primary stats gained.
- Added/Balance: Adventurers now gain a base resistance to physical based on Combat and a small resistance to arcane and elemental damage based on Arcana stat.
MISC
- Fixed some Names in the Credits.
- Added: Feedback - Critical hits now have a specific visual feedback.
BUG FIXES
- Fixed combat 'Stun' Effect lasting two turns instead of 1.
- Fixed abandoned quests not making the Agency lose any Fame.
- Fixed a bug with a Random Encounter in "The Woodlands of Wood"
- Consulting previously completed quests in the Quest Log will no longer lead to a loss of Fame.
- Naming your agency to something similar to the name of an existing AI agency will no longer cause issues.
- Static DB is now cleared and refreshed when the game's executable is opened.
- Fixed a loophole in the bottom bar allowing players to edit a party's roster even if deployed on non-waypoint location.
- Fixed bugs and weird behaviors when using Out-of-Combat consumable items.
DISPLAY AND UI FIXES
- "Frozen" combat status now displays correct visual feedback while active.
- Fixed an issue where failing a contract negotiation could lead to the appearance of a misplaced fuzzer layer, preventing further interaction.
- Improved information given by "Quest Threat Level" Mouse-over tooltip.
- Clicking on another panel while recruiting new adventurers would lead to the Recruitment campaign to close and the Scout point being lost.
BALANCE
- Tweaked Quest prospection algorithm to make higher level quests more available.
- Tweaked the first quest of all Minor Factions to threat level 2. (Making them show up sooner in the early-game).
- "(...) Grass is Greener" quests now include Veteran enemies.
- More recurring quests for higher Threat Levels.
- Reduced the amount of Fame gained by AI Agencies in the first 2 trimesters of the Silver League. This should smooth out the difficulty curve while transitioning from Bronze to Silver League.
- Tweaked amounts of XP gained in Ambushes.
MISC
- Fixed combat tooltip erroneous feedback where 'End Turn' button would stay marked as 'Focus' after an action was taken.
- All opened UI Panels will now close when pressing on "End Turn".
PERFORMANCE FIXES
- Removed Redundant SQL Queries while generating Fame for AI Agencies each Turn.
- Give rewards process performances improved.
BUG FIXES
- Fixed errors with the Combat system resulting in fatal errors with many skills and spells.
- Fixed game breaking bug in combat. If AoE killed 1 Adv but not all party, it would send the combat in an idle loop.
- Fixed bug where Mages in combat would cause the state machine to stay idle in an infinite loop.
- Fixed Erroneous DB entries that prevented players from Hiring Agency Staff.
- Fixed Rdm enc "Ask the goblin if he's alright" that would stay idle and break the game.
- Fixed a bug where 'Eliminated' Agencies would still gain Fame and possibly continue climbing the League Rankings.
- Fixed a bug allowing players to Equip Kits/Accessories to 'Unsigned' adventurers, causing a fatal error.
- Fixed a bug where failing to buy a new Waypoint due to lacking the necessary Gold would still use up a Scout Point.
- Fixed a bug with the Fog of War computation, visited locations did not register properly.
- Fixed bug when starting a new game values were not reset to 0.
- Fixed a bug where the Gold and Fame values displayed on the TopBar would not refresh when exiting to MainMenu and starting a new game.
DISPLAY AND UI FIXES
- Fixed an issue where Quotation Marks weren't displaying in resolution texts.
- [0.1.3 HOTFIX 1] Fixed an issue where "Fame to Next Level" Value in Agency XP Bar displays wrong value when starting a new game.
BALANCE
- Modified Initiative Calculation to include a bit of randomness to the turn order each round.
TYPOS
- Continued to fix many typos reported by the Community. Others are still out there, so keep reporting them!
- Fixed 'Resources' Typo in Basic Tutorial p.3
- Fixed 'Unused' Typo in Basic Tutorial p.5
- Fixed last line of text being hidden behind buttons in p.4 of Combat Tutorial.
- [0.1.3 HOTFIX 1] Goblinophobe reads - gives a 10% damage bonus against Goblin. (should be a negative trait)
MISC (Mostly feedback and QoL issues)
- Game now Automatically saves every 6 weeks, creating an Autosave save file that can be loaded by the player.
- New "STATS" Panel added to the character sheet, allowing players to see detailed information about an adventurers Bio / Traits / Extra Infos (Initiative/Dodge Chance/Crit Chance)
- Added Descriptions to Party Action ToolTips while navigating the world map.
- Bottom Bar Party Holders now have adventurer ToolTips that show adventurer name, level and class.
- End of Trimester Theme started with too much percussion. Now starts with a more festive loop.
PERFORMANCE FIXES
- Notably improved performance when refreshing the Fog Of War (on the first deployment + at the end of every party move).
- Improved performance at the end/beginning of every turn by eliminating a lag spike caused by bad SQL Queries when updating the Fame value of other agencies.
BUG FIXES
- Fixed the size of all Temporary Zombie sprites. These enemies should now display properly in combat.
- Fixed a bug with a Random Encounter's resolution that caused the game to stay stuck on the resolution panel.
DISPLAY AND UI FIXES
- Fixed an issue where Quotation Marks weren't displaying in resolution texts.
ACCESSIBILITY
- Added improved visual feedback on the Agency's XP bar when your agency gains a new level.
TUTORIALS
- Fixed a tutorial loophole that allowed players to spend their scout point on something else than prospecting new quests when the latter was the turn's objective (leading them to be unable to finish that turn).
TYPOS
- Continued to fix many typos reported by the Community. Others are still out there, so keep reporting them!
PERFORMANCE FIXES : New 32-bit and 64-bit versions!
*64-bit version of the game is still experimental. If the executable crashes on launch, simply continue using the 32-bit version for now.*
BUG FIXES
RESOLUTION AND UI FIXES
BALANCING
AUDIO
TUTORIALS
TYPOS