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Epic ManagerNewsPatch v.0.2.6 now LIVE!
Community

Patch v.0.2.6 now LIVE!

Epic Manager · published 8 Aug 2016, 19:26 UTC

All newsPlayers around this dateRead on Steam

Greetings friends and fellow managers!

We’re already back with a new update! Today’s patch v.0.2.6 brings multiple bug-fixes and balances changes in response to the community feedback we’ve received since last Friday’s v.0.2.5 release, as well as a new “Portal Recycling” Tech Tree research item that will allow you to remove / replace portals you’ve already activated on the World Map.

We’d like to take this opportunity to thank all players who have provided us with feedback and suggestions over the weekend! Rest assured that your input will continue to drive our development efforts, and that making Epic Manager the game YOU want it to be is our utmost priority. ːsteamhappyː

Patch Notes - Alpha Build v.0.2.6

*Make sure to exit Epic Manager and Restart Steam to get the new version. Top-Right corner of the Main Menu should now read : Alpha Build v.0.2.6*

*While old save-games are still compatible with this new update, we HIGHLY RECOMMEND STARTING A NEW GAME to make sure you receive all bug-fixes and balance changes.*

New Features

  • PORTAL RECYCLING : After purchasing the 4th Agency Licence, players will now be able to research the “Recycle Portals” ability. Recycling portals currently costs 1 scout action, and some gold.
  • Added the “Recycle Portals” research point to the 4th level of the Tech Tree.

Balancing

  • Increased the Maximum Salary Cap increases with most Licence Levels, and in particular for the Licences that unlocked new parties.
  • Slightly reduced the difficulty (AI Agencies’ Fame Gains) for the Silver League, in response to player feedback to the changes made in v.0.2.5.
  • Wounds should now be harder to obtain, especially when dealing with level-appropriate content in the Early Game.

Bug-Fixes

  • Fixed an error preventing players to "Scout" Quests before turn 6, when skipping the Tutorial.
  • Fixed a database error that caused a game-breaking bug when loading pre-v.0.2.5 saves.
  • Fixed an error where loading a game on Turn 1 (after skipping tutorial and saving right away) would cause the player’s initial 750 gold treasury balance to disappear.
  • Fixed an loophole allowing players to purchase a portal for 0 Scout Points during Turn 2, when skipping the Tutorial.
  • Fixed an error preventing the use of the “Save and Quit” button before Turn 6, when skipping the tutorial.

Random Encounters

  • Changed the “Special Hints” in some Random Encounters that were misleading players, and leading to frustrating and unpredictable negative results.

UI Fixes and Improvements

  • Updated incorrect requirement listings for some Tech Tree items (more specifically - “Agency Level” requirements to purchase new Licenses.
  • Added some Scout Dialogues that will explain new mechanics when unlocking them from the Tech Tree (ex: Agency Champion).

Misc

  • Various improvements to the availability / location of some recurring Quests on Cities, Capitals and Villages.

Thank You!

That’s it for now! Once again, a big THANK YOU to everyone who reached out to us with feedback during the weekend - we hope you’ll enjoy the changes made today.

Starting tomorrow, our team will begin work on some exciting and upcoming new game mechanics! Since these will require quite a few days of work, and considering we also have to prepare our booth for the upcoming Montreal Dreamhack Convention - http://montreal.dreamhack.com/ - we expect the next patch to come somewhere next week.

In the meantime, don’t hesitate to contact us with questions, comments or feedback, both here on the Steam Discussions and our Official Community Forums ( http://forums.manavoid.com ). Have a great evening, and see you soon!

Best regards from the whole ManaVoid Dev Team

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