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Epic ManagerNewsVersion 1.0 is here!
Community

Version 1.0 is here!

Epic Manager · published 12 Dec 2016, 18:46 UTC

All newsPlayers around this dateRead on Steam

Hello and welcome to this exciting announcement!

Today marks the official release of Epic Manager after more than two years of development following its successful Kickstarter campaign, back in November of 2014.

We are very happy to deliver to you the feature complete experience of Epic Manager!

The past two years have been absolutely amazing for us. With the support of thousands of players so far, over a thousand Kickstarter backers, and great friends and families, we made it. The game we were so passionate about, the concept we wanted to play but could not because it simply did not exist is now a reality! We are infinitely grateful to everyone that made this possible.

So it’s with great pleasure that we are now sharing Epic Manager with the rest of the world by releasing it officially on this day, just in time for the Holidays.

It’s unreal to look back at all the hard work, the innumerable hours, the anxiety, and the joys that went into making this game. We are humbled by how much we learned while developing this title and have a newfound respect for every game developer out there.

Those of you who followed our progression during the last few months know it, but we are very reactive and we always read all comments and answer questions. Even if the game is feature complete, we will keep monitoring the forums, update the game, and support it should any issues come up.

Thanks again, now go explore the realm of Astraeus and, try your luck at becoming the Epic Manager!

Today's official Full Release comes with Patch v.1.0 with tons of new content, balance changes, bug fixes and other cool improvements! ːsteamhappyː

Due to major changes brought by this update, pre-1.0 save files will no longer be compatible with this version. We are sorry for any inconvenience.

New and Updated Content!

  • Added 23 Unique Items to each of the game’s bosses with Unique sprites and effects!
  • Added Final Boss Music Track (will update the OST in the next few days)!
  • Added a new God - Lotor - Created by Daniel Hall.
  • Added a TON of new entries and visuals to the Epicopedia, which now acts as a strategy guide and opens a pdf with all of the game’s information.
  • Added a Hall of Fame icon to the Main Menu, showing past campaign performances.
  • End Game narrative conclusions for each faction storyline finished in a campaign.
  • Added Redistributables to the game which should fix the New Game issue that a handful of players were experiencing.
  • New Prestige Class visuals for the Bardbarian (Oops is that a clue to that prestige class recipe?).
  • New Visuals for Paladin Class.
  • Enhanced visuals for many of the game’s panels.
  • Sorting in Inventory and Armory now shows items in categories from best to worst.
  • Added Final Boss Visuals.
  • Added explanation tooltips to top bar icons.
  • When selecting the party’s move options, hovering over nodes now highlights them, clarifying the player’s movement options.
  • Combat tutorial is now accessible from the topbar in combat, and not forced during the tutorial.

Balancing Galore!

  • Recruitment Campaigns will now have a base 4 candidates instead of 3, giving the player more options.
  • Recruitment Campaigns prices have been slightly reduced.
  • Trade Block now has more candidates to browse through, some of them with lower epicness and cost.
  • Salary Cap has been reworked and gives more cap space in the mid to late game.
  • Sorcerer Chaos Bolt has been reworked, giving a steadier damage output (nerfed a bit from last patch).

Bug Fixes!

  • Renamed Hardcore mode saves to make sure players could find their savefiles easier. (were always named ‘New Game’ before)
  • Fixed some buff and debuff combat effects that weren’t showing anything on their tooltip.
  • Optimized code and sprite generation on New Game. (Chopped Loading Times significantly). Internal tests have shown an average 20s New Game Load time on an SDDs and 42s load time on HDDs.
  • Fixed an issue where combat would end before all party members died.
  • Fixed various typos in Quest, Random Encounters and Tooltip texts.
  • Fixed a Quest Marker issue where it would always show the first quest amidst the many on a node.
  • Quality of Life - Added a camera recentering when teleporting a party on the world map.
  • Fixed Prestige Class Icons not showing up in the Jobs subpanel in the character sheet.
  • Fixed Heal Resistance spell showing up as a buff instead of a debuff.
  • Fixed Recruitment Campaigns showing same adventurers too often.
  • Fixed Recruitment Campaigns showing user created characters even if they were already in party’s roster.
  • Fixed Prestige Class Skill Sprites not showing up in combat.
  • Fixed Prestige Class Portraits not showing correctly in combat and bottom bar.
  • Fixed Prestige Class Skill Sprites not showing up in combat.
  • Fixed Final Boss portraits not showing correctly.

Misc!

  • Removed redundant audio files. The game should now weight a full 2GB less than before!
  • Added recommended third-party redistributables to Steam Installer. (DirectX / .NET / Visual C++)

We're already working on the 1.1 update, which should be live later this week!

Until then, don't hesitate to reach out to us here in the Steam Discussions or on our official Community Forums (http://forums.manavoid.com). It's always a pleasure for us to hear from you and to respond to community feedback!

Once again, thank you, and welcome to Astraeus!

-Best regards from the whole ManaVoid Dev Team

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