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Obduction - Original Sound TrackNewsHotfix 1.5.1 now live
Game update

Hotfix 1.5.1 now live

Obduction - Original Sound Track · published 31 Mar 2017, 05:18 UTC

All newsPlayers around this dateRead on Steam

This is the first of two hotfixes. We are working hard to address the issues brought up by the community.

Known issues:

  • nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
  • Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.



Art
-Kaptar

  • Fixes to stop the player from being pushed off of the rotating bridge
  • Guides should now show correctly on the winch
  • Tweaks to stop the player getting caught on collision


-Hunrath

  • Improvements to various buildings to stop players from putting their head through solid walls while in VR
  • Adjusted collision on Swing Bridge
  • Player should no longer be able to get stuck behind the gas tank
  • Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
  • Fixed bad lighting in Farley's house
  • Fixed bad reflections in Farley's house
  • Improved lighting on Hunrath tower
  • Art tweaks to Hunrath tower


Technical

  • Misc tweaks for player collision with interactive objects
  • Game should no longer start SteamVR while running in desktop mode
  • Player should no longer be able to reach through and teleport beyond locked portals
  • Player is no longer allowed to pause the game during the ending sequence
  • Fixed the issue where the Vive tracking would seem to fail in pause menu
  • Fixed teleporting into disabled dome
  • Fixed the tape recorder being hard to reach while seated in VR
  • The tape recorder should no longer rocket you to the moon
  • Tape recorder should no longer dissapear when set down
  • The tape recorder will no longer cause a crash when placed below the player's feet
  • Players can no longer use teleport mode to enter the water
  • Kaptar coupler controls should work correctly with motion controls in non-teleport mode
  • Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning
  • Tweaks to keep the teleport arrow on the ground
  • Improvement to resolution quality on Vive
  • Made the Vive menu a fair bit larger


Misc

  • Fixes for some textures in VR
  • Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers
  • Improvements to displaying books in VR
  • Misc tweaks to help reduce players falling from rides and elevators
  • Fixes for the end of the credits sequence
  • Tweaks to motion controllers interacting with some levers
  • Improvements to Teleport mode arrow, should no longer show up in incorrect locations
  • Fixed a couple of odd conditions where the player can fall out of the world



Menus

  • Tweaks for the menu when in VR standing and seated modes
  • Updated UIs for Oculus Touch and Vive motion controls
  • Oculus and Vive UIs should no longer overlap
  • Tweaks to the menus while using an Oculus Rift


Localization

  • Menu updates for De, Fr, It, Pt, Ru, Sp
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