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The Bard's Tale TrilogyNewsThief of Fate Schedule
Community

Thief of Fate Schedule

The Bard's Tale Trilogy · published 30 Nov 2018, 16:00 UTC

All newsPlayers around this dateRead on Steam


Hey everybody!

So we've been doing a lot of work on Thief of Fate - reading through the clue books and the manual; looking at the original map illustrations - and there is just so much that was layered into the lore, but wasn't able to be displayed on screen because of the technical limitations of the time.

We want the Bard's Tale Trilogy version of Thief of Fate to be the best that it can be. That means that we want The Palace to look like it's underwater. To make Gelidia not only be a land of eternal winter, but look like it too. For Urmech's Workshop to have mechanical walls (and occasionally, be filled with oil).

Because of all of this (and more - oh so much more!), Thief of Fate and the Legacy mode aren't going to be ready until early 2019.

We want to make it very clear that this is nothing to do with money, nor inXile's recent acquisition by Microsoft. This is simply that we (inXile and Krome) want to make the game be the best it can be - and we need more time to get it all in place.

One of the things that we’ve enjoyed since the game’s launch in August is the conversation with our fans. Now that we’re in the final stretch of development, we’re taking this delay as an opportunity to offer a peek behind the curtain. To that end, we plan on creating a Beta branch on Steam as well as a Thief of Fate Beta specific forum area. Before Christmas 2018, we'll populate this Beta branch with a version of Thief of Fate that will be playable (but will have some bugs) - with some of the art (enemy cameos, dungeon art and such) not complete. We welcome peoples' feedback and comments on the beta and we'll keep you all informed on progress as we approach the full release.

As Steam is the development platform for the game, this beta will only be available for Steam users. GOG users will, of course, receive the finished product on the same day as Steam users.

We've included a taste of the work-in-progress art below, so you can see some of these things that we're talking about and hopefully get a feel for what we're trying to get in place and why we're taking the extra time.

Cheers
Linds

Thief of Fate Remastering Comparison
https://www.youtube.com/watch?v=OAcUTNs4cbs&feature=youtu.be

C-64 to Remaster Enemies
Please note we only had still frames for the C-64 images!

Urmech Dungeon Environment

Gelidia Environment - The Land of Eternal Winter

Chronomancer Female Portrait

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Community12 Sep 2023MacOS Beta Branch AvailableA new MacOS Beta build of The Bard's Tale Trilogy is now available which resolves graphical errors that can appear while playing on an M1 or newer processor. To access this Beta branch, right-click The Bard’s Tale Trilogy in your Steam Library > Properties > Betas > (within that Betas selection screen in the upper-right corner, click the drop-down box and select the Beta-Beta option). Click the…Major update26 Nov 2019macOS Support added - Build 4.34 ReleasedHi all, Krome Studios and inXile entertainment are pleased to announce that the new build of The Bard's Tale Trilogy now available includes native macOS support! In addition to our MAC gaming friends being able to play the game, there are several bug fixes in this build (4.34): · Fixed an issue where TRADE items/gold doesn't work on controller, when full legacy mode is enabled EXCEPT Automap is…In-game event17 Oct 2019The Bard's Tale Trilogy - OSX Open Beta v4.32Hi all, Today we've pushed a new build for The Bard's Tale Trilogy live on the "beta" branch on Steam. This build has both an updated Windows build, as well as a build for OSX! Fixes/differences for the Windows build from the previous release are noted below. We're hoping to have a short open beta period on Steam only, and then, if all is well, do the full release for both Steam and GoG. We've…