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TruberbrookNewsThe Making of Truberbrook #2: Sound & Soundtrack
Community

The Making of Truberbrook #2: Sound & Soundtrack

Truberbrook · published 7 Mar 2019, 11:59 UTC

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Just like our sceneries, we wanted to make the sound of Trüberbrook as handmade as possible. We waited for autumn to record the birds singing, the whispering of the woods and much more outside in the local nature. We know that this might sound completely nuts, but these details are really important to us.

At this point once again a huge thank you to all Kickstarter Backers who supported us so generously at the end of 2017. Only this way we were able to create a handmade soundscape.

A little fun fact regarding the music of Trüberbrook: The soundtrack was created long, long time before the game was finished. After intensive meetings with the musical directors Sebastian Nagel and Albrecht Schrader, in which game director Florian spoiled the game completely (he reported in detail about the different locations, the unique, provincial and yet sometimes highly exciting atmosphere in our little village Trüberbrook and about all the surprising twists and turns), the two musicians created a soundtrack with a playing time of about 40 minutes.

It is an original composition to fit the mood of the game – sort of a tranquil “doom jazz”. Inspirations come from the works of Tom Waits, Angelo Badalamenti, Mark Lanegan, Timber Timbre or Bohren & The Club of Gore.

But why do we tell you all this at all? We have two small snippets for you here. Just listen to it yourself:

https://store.steampowered.com/app/757300

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