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Defense Task ForceNewsWhat 11 days of work looks like since we launched on Kickstarter...
Game update

What 11 days of work looks like since we launched on Kickstarter...

Defense Task Force · published 10 Feb 2018, 08:45 UTC

All newsPlayers around this dateRead on Steam

Here’s what our core dev team of 2 programmers part-time and 1 do it all member part-time were able to start, complete, and ship to a few Alpha Game Reviewers since we launched on Kickstarter.

See our Kickstarter Campaign Page Here -
https://www.kickstarter.com/projects/1449075056/defense-task-force-pc-tower-defense-game?ref=8be2v7

Some awesome happiness tasks we have been able to work on :-)

We were fortunate to meet a few Youtube and Twitch Gamers who volunteered to play the Alpha Version of the game and provide live feedback.

Youtube and Twitch Gameplay Videos

LForward - who does Youtube + Twitch full time - @_LForward - https://www.youtube.com/watch?v=CXsCH4LCGwY

Vermillion Phoenix - @VeePhoenixGames - https://www.youtube.com/watch?v=I3PKQKDrmoI

Lokken13 Gaming - @Lokken13 - https://www.youtube.com/watch?v=yqXpEyZpc5o

Darryl Jones - @splatteredink - https://www.twitch.tv/videos/224907617

Development Nuggets that are scrumptious :-)

  • Based on feedback from gamers we have lowered the costs of all the level 1 towers to be not too much higher than the machine gun tower. This is to allow the player greater flexibility with early game strategies
  • The game play difficulty balancing is now complete upto wave 50. There will, of course, be further fine tuning and we are working on balancing the game for higher waves.
  • Four of the blueprints (path layouts for the creeps) are now fully game playtested and balanced.
    Because the game supports mazing it was important for the player to be able to see the creep path and how it changes with mazing. We have added a real-time path display to the game with shows the creeps path.
  • The feedback we received was that Player XP and Rank progression was not very obvious. To cater for this we have now added a complete player XP and Rank progression widget in the game
  • Some of the feedback we received highlighted the need for an incoming wave units display showing what Alien creeps will be spawned next. We have added UI elements to the game which now show the composition of the units that will be spawned in across the next two waves. This UI display currently shows the wave composition grouped by unit type. We will be adding other display modes such as a mode to show the spawn sequence as a stream of units rather than by type of unit.
  • The sectors in each region now have their own distinct background environment. We have completed the procedural environment biomes for all 5 regions.
  • The game features 3 special classes of Alien Creeps. Healers, Cloakers and Spawners. Feedback we received highlighted that we needed visual effects to distinguish the healer and cloaker classes. Distinct visual effects are now added for Alien unit types within these two classes.

Love, Hugs and Hi-five all the way from New Zealand.

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