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Defense Task ForceNewsDefense Task Force - Release Candidate
Game update

Defense Task Force - Release Candidate

Defense Task Force · published 5 May 2018, 10:54 UTC

All newsPlayers around this dateRead on Steam

Today as we post this update one of the life lessons we have had to overcome is to bury the hustle of hustling to get things done. Hustle as we know it is pushing through pain and exhaustion in the chase of achieving the bigger carrots. We got a bit tired of this kind of mindset.

By hustling in developing Defense Task Force at the start we ended up tired, burnt out and just churning our wheels getting no where. We asked ourselves why are we doing this? Life is short. After our kickstarter campaign not pulling through we asked ourselves should we launch another campaign or use that same time to finish the game with the little time we have. We decided to scale back and focus on why we started Defense Task Force in the first place. We started the game to play, to achieve, to provide value to other Tower Defense gamers so why hustle? Let's just do what we had started in the first place, let's focus on our strengths. So here's what we have been doing during this period of silence

  1. We blocked out the noise of hustling on twitter posting regularly to feel our presence
  2. We stopped facebook because we needed to focus on getting the game finished rather than learn facebook techniques
  3. We recognised that we should get a good nights sleep to be productive in our day jobs and to do justice to release a quality game
  4. We took time to exercise 40 mins a day
  5. We decided to read books such as the teachings of Jim Collins and Zen
  6. We were upfront to say NO to dumb tasks and engage in fewer but higher activites. We stopped chasing for more twitter followers, facebook likes, retweets, shares instead we started having conversations with people who reached out to support and encourage us.

So What have we achieved so far you may ask? Here's what we have been working on

  • Cinematic Storyline: We now have a complete cinematic storyline video
    when you launch the game
  • Game Balancing: The game has been balanced for the entire game. Trust us this was hard but it felt good to play the game with all features enabled
  • End to End Testing: We made sure every Unit, tower, blueprint is working and doing what its suppose to do
  • Interactive Encyclopedia: Built an interactive encyclopedia though it could have been optimised better we have it for those who absolutely need it
  • Beta Test Feedback: We requested some of our early twitch and youtube steamers who encouraged us to test the game and built a few enhancements based on their feedback.

We are close to launching, we are hoping to release the game to a closed group of beta testers in the coming week so we receive constructive criticism early.

If you do feel you would like to be part of our closed beta group please send us an email to defensetaskforce at chillx dot com so we could send you the beta key soon.

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