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Reaching for Petals: VR EditionNews[Update] Graphical Options, AA, Supersampling, and More!
Game update

[Update] Graphical Options, AA, Supersampling, and More!

Reaching for Petals: VR Edition · published 6 Nov 2017, 18:30 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! We just pushed a well needed update adding graphical options including quality, anti-aliasing, super sampling, and more.

New features:

  • Added FXAA, MSAA, and TAA.
  • Added option to disable AA.
  • Added a built in super sampling option. From 100% to 200% for super crisp visuals (make sure you have a beefy pc and using reprojection, anything over 110% will have a large performance hit).
  • Added an overall graphic quality option. This adjusts texture, shadow, and view distance.

Changes:

  • Fixed a few stuttering issues on Oculus Rift.
  • General performance improvements.

Known issues:

  • In chapter 2, the pause menu has a lot of glare. This is an engine bug based on the materials and the lighting used in that level. We're talking to Epic about a fix.
  • Head direction is still bound to walk direction. We're still working on a movement update.
  • Chapter 1 and 3 still may drop below ideal framerate on some systems.

Note from Developer:

Hey everyone! I am Christian Ledbetter, lead developer behind Reaching for Petals: VR Edition. Unfortunately, this update took longer to get out than we wanted. I was in the process of moving and just didn't find as much time to work as I would have wanted. Fortunately, I'm moved and settle into my new place now and I'm fully back to work!

As you may have seen in the last update, we promised a few features that didn't appear in this update, including decoupled head movement and motion controllers. I just wanted to assure you that these features are still in the works. We appreciate your understanding and feedback!

All the best,

Christian Ledbetter and all of us at Blue Entropy Studios

More from Reaching for Petals: VR Edition

Other announcements

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Community17 Apr 2018New VR Title Announced; "Sign Here:_________"Check out our new upcoming VR game!Game update23 Oct 2017[Patch] Scale and blur fixHello everyone! In this update, we fixed the scale problem that made you feel like you were floating and the blurry resolution. Various other changes are detailed below: Change log: · Fixed scale. You now properly walk on the ground · Removed TAA (this fixes blurriness) · Increased default resolution (slight supersampling to compensate for lack of AA) · Slight overall performance improvements a…Community19 Oct 2017[Patch] Oculus RiftHello, Unfortunately there was an issue with the Oculus Rift and the floor height being off. We have just pushed an update fixing this issue. If you experience any performance issues on Oculus Rift, try launching the game through SteamVR, and making sure the game is fullscreen by clicking the window and pressing "alt+enter". Thank you for your patience.