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VRCaptureNewsVersion 1.0.257.128 has been released!
Community

Version 1.0.257.128 has been released!

VRCapture · published 6 May 2017, 11:40 UTC

All newsPlayers around this dateRead on Steam


The left is new mode view, the right is player view

New Features:

*Add one advanced recording mode – Spectator Mode。
One extra camera is added in VR application for the new mode. You can freely set its position and rotation. In spectator mode you can record both original first person view and the new freely configured spectator view.


Spectator Mode is in Beta now. Functions and limitations for this release version listed below.
1. Functions


1.1 Move position of the new added camera.
Click and drag slider at Position Control area using mouse. You can move the camera to any position inside the running VR application. The moving distance is unlimited. You can move towards left, right, up, down, forward and backward freely to your expected position.
1.2 Rotate the new added camera
Click and drag slider at Rotation Control area using mouse. You can rotate the camera. The limitation is 180° if turning left or right and 90° if turning up or down.

2. Limitations
  2.1 Support 64 bit operating system only now.
  2.2 Support HTC Vive device only.
2.3 Support VR application using unity engine only. If you find any unity VR application not supported please leave a message to us.
  2.4 Known issues and solutions
   a. An extra Vive controller icon appears in the SteamVR UI.
Expected. We add a vive virtual controller technically for the extra camera. When you open spectator mode one more vive controller icon will be added. It will probably not bring side effect to your experience of VR application. If you do not want to see it any more, restart SteamVR application.
  b. When recording in spectator mode, the window of VR application in the computer screen is divided into four sub windows.
  Expected. And it will not impact the playing experience with the Vive HMD on.
  c. Spectator view disappeared suddenly
  Either or both of the two physical vive controllers run abnormally including powering off, entering standby mode and losing tracking by vive base station. Power on and take the two Vive controllers into the tracking area again is required.
  d. Spectator view is controlled by a physical vive controller
  The two physical vive controllers must be kept powering on and tracking by base station on spectator mode. The situation generally caused by controller powering off and on, or tracking lost and resume. It made the running virtual controller taking over the abnormal physical controller,and later the resumed physical controller take over the virtual controller. Restart the running VR application may fix the issue.

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Community25 May 2017版本1.0.276.128发布!新版本内容: * 多语言支持,目前支持英语、简体中文、繁体中文、法语和俄语 * 解决由于输入法导致检测VR游戏不正确的问题Community25 May 2017Version 1.0.276.128 has been released!What's New: * Multilanguage supported, currently supports English, 简体中文,繁體中文,Français,русский * Fix VR games detection issue when some input method is activeGame update12 May 2017Untitled