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TanziaNewsTanzia Gets a Free Demo!
Community

Tanzia Gets a Free Demo!

Tanzia · published 18 May 2019, 02:43 UTC

All newsPlayers around this dateRead on Steam

Hey, everybody!

We know that some people are on the verge of getting Tanzia, but they'd like to try it first. So we've just released a Tanzia FREE DEMO on Steam!

The demo lets you play until the Docks chapter, so you'll get the chance to fight 2 mini bosses and upgrade your gear, check some sidequests and even one of the comic books!
Also your demo savegames will transfer to the full version if you upgrade, so don't worry about losing your progress!

If you haven't bought the game yet, feel free to try the demo, and if you already have the game, please tell everyone you know!

We've also updated the main version of the game with some new stuff, a few bugfixes, and also some things our players requested.

Some of the main changes are:

-Added "kid" difficulty, so it's easier for the young ones to complete the game and enjoy the full story.
-Increased the strafe and strafe jump speed.
-Added super widescreen resolutions.
-Added more key remap options (equipment, spellbook, etc).

Let us know what you think in the comments or in our Discord channel!

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Community19 May 2019Tanzia Live Stream Event! We're talking about the updates and the new demo with Capital Vices TV . Come check it outCommunity28 Mar 2019Tanzia is out!This is not a drill, TANZIA IS OUT! We finally made it! You can download Tanzia here Make sure to update your game, and if you played before during Early Access please start a new game . We changed a lot of things that might break old savegames. Join our Discord if you want to chat with us , we'll be there all day today! Thank you everyone, we can't wait to hear what you think of the full versi…Community21 Mar 201903/28/2019 FULL LAUNCH!After 2 years in Early Access (and over 5 years of development time!), we're finally ready to release Tanzia, IN A WEEK! March 28th is the day! Since April 2017 when Tanzia was released in Early Access (and also later on Nintendo Switch), we listened to our players –to those who loved the game, and especially to those who hated it. We took a long hard look at what we had and decided to improve…