Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Code 7: A Story-Driven Hacking AdventureNewsThe Cost of Blood Magic (aka CRUNCHING!!1)
Community

The Cost of Blood Magic (aka CRUNCHING!!1)

Code 7: A Story-Driven Hacking Adventure · published 7 Feb 2018, 10:56 UTC

All newsPlayers around this dateRead on Steam

Hello and belated happy new year everybody!

Time flies, doesn't it? We want to take the time to talk about the last months and what was / is going on with development. Let's start with some solid info:

Episode 2 is delayed and will most likely not launch before August 2018.

Now let us talk about why. We've been working on the game for almost two years now, full-time and with a lot of dedication. Since the Kickstarter campaign, we pushed ourselves even more. We wanted to make a great game and we wanted to make you, our players, and of course all future players, happy.

The last months before launch we worked a lot, like A LOT. 7 days a week, 90 hours a week. If you don't know, this is called crunching. It is the worst thing you can do to yourself, a game or a studio but still a lot of developers believe this is necessary to achieve a good game. But it's wrong. It's working on borrowed time and it destroys you physically and mentally. We learned that the hard way.

After pushing through gamescom, we saw that barely any news sites picked up the game and sales were quite mediocre. So all this work felt like it was almost in vain. Luckily, we received wonderful feedback from you all, which gave us hope for the future. But still, we ended up having a big fat burnout. And it was really rough.

We couldn't really come up with creative ideas, couldn't work on the easiest task. We somehow managed to finish and release the winter update but it took us longer than we had hoped. We decided that the only way out of this, was a long vacation so we both took the whole January off to recharge.

Now we're back! HA! RENEWED!!!
It's good to be back and now we have the creative juices flowing again. For the future, we promised ourselves to keep to human working hours, not work on weekends and also don't push ourselves too much with deadlines. Don't worry, we don't want to slack off and take like 2 years for one episode. We're aiming for Summer / Autumn this year for the next episode.

We want to thank you all for being so supportive the past year and all the kind words that you've sent us. We will continue to create the best game possible (just maybe without sacrificing our soul...?)

Special thanks to all who participated in / shared our Christmas Charity Sale. During that time, we earned roughly 1120 $. We will round this up to a donation of 120 $ to blista (in case you forgot: we said we'll donate 10% of our revenue, see the previous update).

Don't forget to join our Discord Channel , to stay up to date and chat with us!

Cheers,
Zein & Kevin

More from Code 7: A Story-Driven Hacking Adventure

Other announcements

All news
Community11 Jan 2021Aftermath of 2020Hi, hackers, hi, friends, hi, fans, What's happening? When is episode 4 coming out? IS THE GAME DEAD?! Valid questions! Yes! We hear them a lot. And the answer is: NO. The game is NOT dead! It is complicated, though. First of all, we'd like to apologize for the long radio silence. 2020 has taken its toll on us, like for many others, and also on the development of Episode 4: Permutation. So let'…Steam news23 Oct 2020We're LIVE on TwitchWondering what we've been up to the last months? We're live on Twitch! Come and join us as we talk about our current state of the projects!Sale28 Mar 2020Stay Home, Stay Safe! Code 7 is 50% offWe hope you are all well, safe, and healthy. We can all do our part by keeping our distance and staying at home. It's not fun (well, maybe for some it is!)... but it's necessary. It might be a good time to catch up on all those games you always meant to play, right? If you always wanted to give Code 7 a shot or if you only played the free Episode 0, now's your time to catch it at 50% off. We'll…