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UnexploredNewsUpdate available (1.15.3)
Game update

Update available (1.15.3)

Unexplored · published 17 Aug 2017, 12:47 UTC

All newsPlayers around this dateRead on Steam

...And we're back from our break!

It took some time to go through all the forum posts, but today's update addresses many of the issues pointed out by you over the last two weeks. Here's the complete list of changes:

New Features:
- Option to pick-up items without a pop-up (old school) available in the options/gameplay menu.
- Adds a notification that a Sword of Ice starts melting.
- Certain cursed items retain their abilities after being uncursed (Wild Fire, Hubris, Leeching, Rust, Back Biting).

Game Balance:
- Bestiary references found in books are now a direct reference to the creatures in the dungeon.
- Healing water cannot be a random unidentified potion bought in the bar.
- Poison Spiders are less common.
- You do not auto-pickup lit bombs or lit sacks of gunpowder.
- Enemies do not pick up lit bombs or lit sacks of gunpowder.
- Oil coated weapons don't light vegetation.
- Makes a clearer distinction between the two types of magic missile staves.
- Specifies how much damage a staff causes (where possible) and what might happen when it is upgraded.

Bug Fixes:
- You cannot climb stairs while switching weapons.
- Weapons of Wild Fire no longer have an increased chance of bursting into flames.
- Fixes issue with one lever for multiple automatic doors not spawning.
- Items that are unidentified do not flash when recharged.
- Moving with a controller always closes containers and ground pick-up pop-ups.
- Fixed a possible misleading hint after praying at a figurine puzzle.
- Fixes bug with unneeded staircases causing the generator to fail.
- Fixes issue with access to certain special floors.
- Fixes bug where checking scrolls or potions at a vendor might help you identify them.
- Grapples can lock on to cages and iron maidens.
- Fixes crash when escaping with a shrieking item equipped.
- Fixes a bunch of typos.

More from Unexplored

Other announcements

All news
In-game event3 Nov 2023Lots of fixes in Patches v.1.21.2 & v.1.21.3Loudness of wind (background noise in windy levels) has been reduced by 6 decibels (about 50%). Automatic gamepad detection is now disabled by default. Fixed various things not responding to DrainMagic. Fixed scrolls being replaced by potions in start shop. Fixed issue with gamepad nagivation and playing as the "Fool" class. Fixed journey onward not disabling itself when no games are currently…Steam news22 Nov 2022Complete your Unexplored collection!Collected for the first time: two award winning games that took procedural content generation to the next level! One slow & deliberate, the other fast paced, both unique and infinitely repayable. Featuring: Unexplored The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF…Major update19 Nov 2022Update, new discord, remastered soundtrackThe new update to Unexplored is currently available in the Unstable beta branch. We would be extremely grateful if you could provide any feedback. And for that purpose, we created an Unexplored 1 channel on our discordserver: Remastered Soundtrack now available on Steam We've also published the remaster of the Orginal Soundtrack of Unexplored on Steam. You can download it here: