Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VoidExpanseNewsVoidExpanse v1.4 is here!
Game update

VoidExpanse v1.4 is here!

VoidExpanse · published 25 Jun 2015, 09:09 UTC

All newsPlayers around this dateRead on Steam

Our first and largest after-release content update is finally ready and live!
What's new this time? Let's take a look at some major features!

Hacking - long awaited hacking mechanics has been implemented. Now you can find abandoned terminals in space and hack them to receive some interesting loot.

New skills & skill categories - we decided to reorganize all skill trees and add new skill category called "industry". In addition to that we also implemented half a dozen new skills. Some of them are related to newly added hacking or to increase experience from trading if that's the route you would like to choose.

System patrols - now your attacks on civilian ships won't be ignored and system patrols will be immediately dispatched if you decide that "you are a pirate!" :)

More life in space - more traveling traiders and civilian ships in general, system patrols, etc. Simply put the space is a bit less empty now! Especially in faction systems.

New ships, weapons & items - a whole load of new content has been added. That includes several new ships, as well as faction unique ships that you can get by joining a particular faction!

New interactive objects in space such as refuel and repair mini-stations to make long trips easier.

...and a host of other new content and features! Make sure to let us know what you think about the update!

Patch notes for VoidExpanse v1.4.0 - v1.4.3

New features:

  • New hacking system and special terminals that can be hacked for loot
  • New trading mechanics for stock and price generation to make it more balanced and realistic
  • Experience for trading
  • New skills: more experience for trading, several hack-related skills, electronics skill
  • New skill section - industry
  • New ships (a whole lot of them!)
  • New character type - Electronics specialist.
  • Console command for MP: delete_player %player_name%
  • Interactive space objects - refuel and repair stations, terminals
  • Whole load of new weapons, especially fast firing ballistic cannons
  • Added unique faction ships for each faction, you will receive one of them when you join a particular faction
  • New devices, such as healing beam, new EMP, etc.
  • New face parts, such as hairstyles for both sexes
  • New items
  • New types of the pirates (based on the new hulls and weapons)
  • Modding: added API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
  • Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces


Changes:

  • NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
  • More gear on the starting station
  • Relics and alien guts give different amount of science points
  • Asteroids content generation is now semi-random
  • Expanded Joe's quest with new content
  • Expanded tutorials
  • Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
  • Rebalanced many skills
  • Better multiplayer menu + featured servers are now displayed as such
  • Some devices and boosters now use the new electronics skill
  • EMP device now requires energy to operate
  • Rebalance several weapons
  • Adjusted volume for certain sounds and fixed clipping
  • NoesisGUI updated to v1.2.3
  • Improved savegame backup system
  • Improved particles effects
  • Super-duper-long trails (could be disabled in options)
  • Improved options menu
  • Improved logging
  • Updated to Unity to v5.1 (their new stable version with over 170 engine bugs fixed)
  • Added a notification to the player if they connect to a server with a different language
  • Mods info for MP servers is now shown
  • NPC will now use their weapons even if they are running away from you
  • CoreFunctionality.js refactored, extracted SystemMerchants.js, SystemMiners.js, SystemPatrol.js (finally!)
  • Better AI interactions
  • When selecting items/cargo amount to purchase, the max amount now takes player money into account
  • Trade - tries to put purchased item into the cargo, if no space available then in storage
  • More accurate animation when buying items from the store with Shift-key
  • New audio options
  • No more dead zones for Pirate Den turrets!
  • Improved important skill highlighting to make it easier to see which ones are important
  • Mono server bundles for Linux and Mac are now using Mono 4 with SGen GC
  • Radar marks now use alternative shapes as primary shapes
  • Fixed Linux input issues
  • Improved handling of the resolution changes on Mac
  • Battle music now activates if there are any enemies nearby.


Fixes:

  • Fixed scale range didn't apply on visual appearance of the special objects
  • Fixed server exception "collection was modified"
  • Fixed savegame being falsely reported as corrupted (unable to load the savegame)
  • Fixed NPCs merchants being stuck on the station entrance
  • Fixed trails rendering issues
  • Fixed rare problems with establishing connection to the master server and game servers
  • Fixed all resources removed in mining quest instead of the specified amount
  • Fixed script error "TypeError: null cannot be converted to an object at StarSystemUpdate (corefunctionality:409)"
  • Fixed various networking issues
  • Fixed savegame corruption issue
  • Fixed some players not being able to start Singleplayer game on Windows XP
  • Fixed issue where players couldn't connect to a multiplayer server until next restart
  • Fixed crash related to AI behavior
  • Fixed after activating a translation mod, the languages list in the options menu didn't show the new language in the list until the game was restarted
  • (modding) Fixed issue when star systems faction was changed multiple times per game frame and the client cannot display factions on the galaxy map at all
  • Fixed music starting to play when the game is not focused and sound should be muted
More from VoidExpanse

Other announcements

All news
Steam news23 Mar 2026From the creators of VoidExpanse - Cyberscape is now in Early Access!If you enjoyed our previous games, we hope you will also enjoy our new game - Cyberscape ! Cyberscape is a single-player first-person shooter focused on exploration, character progression, and tactical combat. You will explore large hand-crafted environments, uncover hidden routes, develop your operative's skills, and adapt to escalating threats throughout the station. Soldiers, drones, securit…Game update14 Oct 2021VoidExpanse signed binaries / Fix for antivirus false-positive detectionGreetings! Lately, there was a common issue when the game server binaries (which is used to run the local server for singleplayer) were detected as malware by Kaspersky Antivirus and similar software. It has made the game unplayable for players that have such antivirus software installed. Of course, there is no malware . Besides, we've not produced new VoidExpanse builds for over 3 years by now…Community12 Aug 2019CryoFall—our new game!Hello, friends! This time we would like to share some news regarding another project we are working on! Currently we are working on a game called CryoFall . It’s been in early access for a while now and we are finally confident in recommending it to our players from previous games such as VoidExpanse . It is a very different game compared to VoidExpanse , but it is something we spent almost fou…