Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Transport ServicesNewsPatch 0.3 released!
Game update

Patch 0.3 released!

Transport Services · published 13 Jun 2019, 14:31 UTC

All newsPlayers around this dateRead on Steam

Hello tycooners!

We are happy to announce a new patch for Transport Services. We hope you will enjoy it!

There are key changes:

  • Rendering & physics optimization ( we made the game way smoother especially for the late game )
  • Chain signals for rails. Now you modify the signal to be "block", "one way" or "chain". Chain signals set red for all the chained segments along the train path to make sure, it is able to leave your critical segment without letting other trains enter it from other directions.
  • Improved rail preview & rail build type selection.
  • Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in previous versions.
  • Fixed known cases, when train animation did not fit the rail shape.
  • Signals are now also physical objects.
  • Fixed issue, when bus or truck could leave the station with wrong the animations until entering another station.
  • Minimap now also shows roads as well.
  • Minimap functions changed, left clicking on the city will move the camera, meanwhile, right click will look camera in direction to that city without moving
  • Added +- buttons over minimap, so you can use it aside +- keys to zoom minimap.

  • many more bug fixes

    How chain signal works:


    Since this patch each switch has 3 modes:

    • block signal - is green, when no other train is on the path in the opposite direction
    • chain signal (extra arrows) - is green, when no other train is on the path in the opposite direction on each following chain segment until reaching block signal or station. Also if the last signal before the station is a chain. It will not allow entering any train without booking free rail on the following station. (so it makes sure, it will not get stuck on the segment, which is the way of the trains on the station and preventing them to leave the station)
    • one way signal - never is green, this can ensure that trains will not enter one-way paths in the wrong direction.

    Hope you will enjoy the patch. On the other hand, we know it still has some rare bugs. For example, it is possible to see yellow signals on an empty segment - you can repair it with replacing the rail beneath the broken arrow in case you will experience this bug. We are working hard to catch them with upcoming hotfixes. Anyway, this patch is more stable than the previous one and brings a lot of new options on how to design the tracks.

  • More from Transport Services

    Other announcements

    All news
    In-game event9 Nov 2019Patch 1.04Greetings our faithful players. In this patch, we focused on long-lasting trains related issues. Although they might look the same. In fact, the reasons why trains might get stuck were plenty. And still, there are some yet unsolved cases. After this patch, it should become rather a rare situation, when you need manually repair the switch. Besides that, we fixed many other issues, some crashes a…In-game event22 Oct 2019Water patch 1.03 hotfix2We are releasing another hotfix for this... Well, not much stable patch. Thanks for another feedback, that the first hotfix did not solve the issue for all the cases and you were not able to load your water map saves at all. If you have not worked save since the previous hotfix, you should be able to load your game. On the other hand, we had to slightly change the algorithm for spawning trees a…Game update17 Oct 2019Hotfix 1.03We apologize, that we missed one huge bug in the new patch related to the new maps. An old map without water was not affected at all. Although we fixed the issue sadly all saved progress of water map can be lost and cannot be easily repaired. If you see any issue when loading your saved water-based map we recommend starting the game again. We hope you did not lose much of your time as we tried…