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Transport ServicesNewsHotfix v0.3f1
Game update

Hotfix v0.3f1

Transport Services · published 16 Jun 2019, 20:02 UTC

All newsPlayers around this dateRead on Steam

Hello to everyone!

We would like to release the first hotfix for version 0.3 as well we would like to modify the game balance a little bit.

List of modifications:

  • bus capacities and prices changed:
    basic bus: capacity 7 -> 10, price 25 -> 35
    medium bus: capacity 10 ->18, price 65 -> 125
    advanced bus: capacity 16 ->32, price 225 -> 450
  • planes capacities changed (prices remain the same):
    basic plane: capacity 14 -> 42
    advanced plane: capacity 28->100
    airship: capacity 42->128 & 7 resources
  • train's coaches capacities and prices changed:
    advanced train & special train: passenger capacity per coach 12->20
    advanced train: price 1250 ->1800
    advanced train resources capacity per coach: 3
    special train resources capacity per coach: 4Basic and medium trains remain the same with 12 passengers and 2 resources per coach.
    The special train still has a 25% increased income from tickets.
  • cities tend to grow more into heights than into area. Making highrises & skyscrapers sooner to appear after reaching the 3rd stage of the city. ( as you get the announcement, that you can buy a special train and get 500$ reward)
  • cities under riot change its mechanic with medium and hard difficulties. In previous versions, you lost some money, when any building was abandoned ( darker & uglier). Now you lose some money as long as your city has problems after being some time overcrowded or goods are ignored, you lose some money over time as long you do not solve this problem. In the previous version, the easiest solution was to let the city die out and you were OK as there was nobody to leave and so no loss for you.

conclusion: We know that at bigger cities there was a problem, how to effectively transport more people regardless of price. You would need huge lines of buses which indicates evacuation of Pripyat. So we wanted to make them more usable even at lower counts and also we would like to see even basic buses usable. On the other hand, overpriced aerial transportation had very low capacities and at the time it would be necessary, it was incapable of transporting hordes of nervous customers to their destination unless you built something bigger, than Berlin airlift. With these changes, we believe even huge megacities will be more achievable and for sure more manageable.

List of bug fixes:

  • trains upgrade no longer lose its resources.
  • if more color types of passengers wanted to change the vehicle, only one color left the vehicle.
  • Trucks could do weird things if more trucks awaited for resources inside. Could lead into never leaving the depot
  • hi-rises & skyscrapers were unable to appear in v0.3 due to the wrong parameter.
  • switch did not set green after load when trains were in the station
  • there was a way how a train could take passengers twice (means that there was a negative number of passengers in the city as a result)
  • train's coaches appeared on the different rail in the station after the train's upgrade.
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