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Dark Quest 2Newsv0.9.1 - Global chat history, new artifacts and many balance changes
Game update

v0.9.1 - Global chat history, new artifacts and many balance changes

Dark Quest 2 · published 1 Jul 2017, 17:56 UTC

All newsPlayers around this dateRead on Steam

∙ Made some improvements in the loading screen.
∙ Executioner stats have been changed and now has a cleave attack.
∙ Butcher has also cleave attack and lifesteal.
∙ Added 7 new artifacts.
∙ When the orc drummer plays the drums he now gives a random permanent buff to his allies.
∙ Fixed a crash in the merchant shop when having a talisman piece in your backpack.
∙ Some cutscene and other monster trigger apperances now have a default walk speed instead of the one set in options.
∙ When a hero tests his courage succesfully when the orc waves his banner the camera focuses on that hero.
∙ Detect Traps and Torch now trigger immediately upon entering a room revealing any traps nearby.
∙ Fixed a bug with PartyHeroEnteredTile/Speak trigger not working
∙ Skull of fate now can give some gold and may also do nothing.
∙ Skull of fate no longer has any negative consquences on your character, at worst you will get nothing.
∙ Removed almost all starting magic shields from heroes and monsters. Starting magic shields set in the editor will continue to function as so. You should expect to see magic shields on special monsters mainly.
∙ Reworked wizard's antimagic, it now is a passive skill and allows the wizard and party to start with a number of magic shields.
∙ Fixed a bug with break magic not working properly at higher levels and reworked level 2 and 3.
∙ Dark Monk spells Armagedon and Dark Words now deal magic damage instead of chaos.
∙ Evil Sorcerer now has a teleport form of evasion/counter attack that triggers every 1-2 attacks
∙ Rewrote introducion letter when you start the game.
∙ Added a pit trap in the editor (examples of how it works will be posted soon).
∙ When replaying a quest you will get stronger and stronger monsters until it eventually becomes impossible...
∙ Its no longer possible to have on same hero 2 pieces of equipment of same type (e.g. 2 pairs of boots, 2 bows and 2 heavy armor)
∙ Blacksmith always shows tooltip when draged over an item and also reports who has the item equiped(if any).
∙ Dark Monk now starts with +1 life.
∙ Introduction quest now only has 1 magic pot.
∙ Added chat history for all messages in the system, you should now be able to see what others have been previously talking.
∙ Fixed a bug with the Torch item not working.
∙ Fixed an issue with picking up an artifact that could lock the game or desync a multiplayer game.

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