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Dark Quest 2Newsv0.9.6 - Multiplayer improvements, New Quest, Hardcore mode, balance and bug fixes
Game update

v0.9.6 - Multiplayer improvements, New Quest, Hardcore mode, balance and bug fixes

Dark Quest 2 · published 18 Sep 2017, 16:11 UTC

All newsPlayers around this dateRead on Steam

∙ When playing multiplayer, all quests now allow you to play with as many players you have in your party.
∙ Fixed again a bug with the archer suprise attack skill triggering through a cutscene.
∙ Fixed an issue with suprise attack again attempting to attack a hidden creature.
∙ Added a new quest "Ancient Graves" created by knolle.
∙ Playing a new game now only starts with the barbarian allowing you at the end to hire any hero you want as a second hero.
∙ Reworked the introduction quest to be playable only by 1 character.
∙ Tavern now has the wizard available and you can hire a new hero immediately after finishing the introduction quest.
∙ Barbarian throwing axe at level 3 now gives an additional axe.
∙ When creating a new profile you can now select between difficulty modes.
∙ Added hardcore gameplay setting where your heroes permanently die.
∙ Fixed a bug in the alchemist shop where it would take money when draging a potion to an existing slot.
∙ Crossbow Artifact has been renamed and reworked.
∙ Archer attack bow now has +1 attack.
∙ Changed the prices of some equipment items.
∙ Chaos wave has been slightly reworked at different levels.
∙ Archer accurancy decreased by 10%
∙ Monk now has 100% accurancy and 1 attack.
∙ Fixed bug that could potentially heal a hero with negative health resulting in no heal...
∙ Fixed a bug with orc warrior master not triggering his double attack.
∙ Decreased dark monk health to 3.
∙ Damage bow now gives +10 accurancy instead of damage.
∙ Reduced amount of gold you get from coins on floor.
∙ Added a new artifact "cloak of magic", this item can be found in the king's treasure room.
∙ Evil Ghosts now attack the character who triggered the trap.
∙ Fixed a bug with the fear test tile that would trigger when a monster would walk on it.

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