Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cursed CrewNewsWorld map and story events - 3 days until Early Access release!
Community

World map and story events - 3 days until Early Access release!

Cursed Crew · published 23 Feb 2024, 21:14 UTC

All newsPlayers around this dateRead on Steam

CAPTAINS! There's just 3 days until Cursed Crew releases in Early Access!

Today, we're looking at the world map and progression! In Cursed Crew, you pick your route on a world map and sail from destination to destination until you face the final boss. Read on to learn more!

Global map


First, there's the global map. It shows you which areas there are in the game, and how they are connected. You use this map to pick your route towards the final boss and it shows you how far along you are in your sailing journey.

Local maps


Second, there are local maps. For each area on the world map, there's a corresponding local map with all the locations you can visited and the connected paths to them. When you enter an area from the world map, you then sail from location to location within a local map until you reach the end of the area - then you'll be sent back to the global map to pick your next area! (And get closer the big final boss.)

Story events


When you reach a location on a local map, a story event occurs. During an event, your captain's log opens with a new entry describing what the captain saw at that moment. You'll have a choice to decide what to do in the situation and influence the story's outcome.

There are many events, here are some examples:
- Port events: This involves you visiting a port to resupply, repair your ship, and meet strangers in a tavern that might want to join your crew, tell a tall tale, or pick a fight.
- Mystery events: During these events, anything can happen. Sharks may jump onto your ship, you may encounter drifting wreckage, or the weather suddenly shifts.
- Ship events: These events are themed around ship encounters. Often they result in combat, but it's also common to encounter friendly travelers or traders.
- Island events : This is where you ship passes an island and the captain writes about the crew's expedition and the results of said expedition.
- Boss events: The most terrifying moment - right before a boss fight.

While the local map clearly depicts the type of event you'll get, you can never know exactly what might happen, because every event has many different variations. Sometimes you'll even uncover new sections of the local map that weren't there before!

Gameplay


So how does this compare to games with similar maps like Slay the Spire or FTL? While all three devs love these games, we decided instant travel was not right for Cursed Crew. Ships will travel from node to node over time with the rate of travel dependent on the ship's speed. In-between event nodes there will also be what we call 'meta events' which are unscripted minor events. These will be little things such as nearby sea life or sudden changes to weather.

We're still working on these meta events and we'll be implementing much more in future updates as we launch into Early Access.

Remember, just 3 days to go until February 26! See you then!

- Join us on the Cursed Crew Discord - chat with players and devs!

- Please wishlist Cursed Crew!

https://store.steampowered.com/app/1839760/Cursed_Crew/

- Roel, Phil, & Oskar

More from Cursed Crew

Other announcements

All news
Community13 May 2026Where things standHey everyone, I wanted to give an honest update about the state of development. Over the years, my life situation has changed a lot. What started as a full-time project eventually became financially unsustainable and over time I had to return to other work and responsibilities. Since I was the one who originally started the project, I continued working on the game in my spare time alongside a r…Game update27 Oct 2025Cursed Crew v0.20.1760Updated Unity version to 2021.3.45f2 resolve security vulnerability in Unity.Game update11 Jul 2025Cursed Crew Alpha 0.20.1652Fixed tutorial being force-paused during the 'open spyglass' step.