Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Engineer AlphaNewsEngineer Alpha's Log #77: Too Much Science
Community

Engineer Alpha's Log #77: Too Much Science

Engineer Alpha · published 1 Feb 2024, 21:29 UTC

All newsPlayers around this dateRead on Steam

You may have noticed that in version 0.7 there are no new science packs. This is intentional as I was starting to feel like there were too many for both me as the developer and the player. Replacing all 4 types of science pack every tier was just too much to keep track of as well as too much to refactor the production of every tier. So I have made the change in the next build that science will only go up every other tier. For example the Iron Tier will have a new Structural science pack as well as the introduction of chemical but will not have a new mechanical. Steel will have a new Mechanical and introduce electrical (when it gets added to the game) but will not have a structural or chemical. This alternating pattern will continue up into the higher tiers. This means that instead of the potential 18 science packs it is down to only 10 which feels a lot more manageable.

I have also reduced the science costs for most techs by about half I was a little too aggressive in the rate of increase I believe. With the change in level of packs adding to the cost of things as you go higher as well as number the number of packs does not need to be as high as one might think.

I have also removed the repair pack item as they just were not working how I wanted and I couldn't find a good way to make them work. The ability to repair buildings has been moved to the wrench and it fits in quite nicely as you can't remove damaged buildings anyways. currently it cost 1 wrench durability per 100 HP but this could always change.

All of this and more will be in the next build hopefully coming out Friday or Monday.

More from Engineer Alpha

Other announcements

All news
Community2 May 2024Engineer Alpha's Log #84: But what is in 0.8?As of this log I have not talked about what is planned to be in version 0.8 and beyond but that is no more. The plan for 0.8 is to add in both electricity and oil. Electricity will function much like you would expect for a game like Engineer Alpha. You will have both generators and consumers and they will be connected together in a network. The current plan is that there will be several sizes o…Community25 Apr 2024Engineer Alpha's Log #83: Making Things Unlocked EarlierIn the last update to Engineer Alpha I moved around both Magnetubes and Cranes in the tech tree to make them reachable earlier. I did this for several reasons but will go into each individually. Conveyors have been causing me a fair bit of lag in my personal playing of Engineer Alpha. Of course buildings/objects that are inefficient are always going to be looked at to be improved. When it comes…Community4 Apr 2024Engineer Alpha's Log #82: Those Mining Drills, They SUCK!The most important part of any plan is knowing when to throw out the plan. The small and large mining drill that you unlock in the copper or iron tier respectively are intended to be a good source of resources throughout the early game. While they where never intended to completely replace hand mining at their point in the game they should make it start to feel like you need to do less and less…