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Hex KingdomsNewsHex Kingdoms - Devlog#1 (Introduction, updates, plans)
Community

Hex Kingdoms - Devlog#1 (Introduction, updates, plans)

Hex Kingdoms · published 15 Jul 2019, 16:11 UTC

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Hello all!
We are the developers of Hex Kingdoms and we will be giving you updates and devlogs once in a while before the premiere.

First of all, we want to say 'thank you' for the awesome support. The amount of positive reactions, emails, feedback and personal notes exceeded our expectations. That's why we decided to go on with better communication here, on Steam.

As many of you may now know, Hex Kingdoms will be heavily focused on skirmish custom games, but we will also offer arcade mode.
At this moment we are working on making AI a formidable enemy in the game.

Thanks to your feedback we decided to keep 3 different buildings for unit types, instead of maing them all in one place.

We will soon start discord channel for Hex Kingdoms and let you know when to roll.

Take care!

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Community8 Oct 2019Hex Kingdoms - Devlog#3 (Balloons)Hello there again! We wanted to share a bit more information about most fascinating thing in Hex Kingdoms - the balloons! Yes, balloons. Players will be able to build the workshop and craft transport balloons, that will take up to 2 units per balloon. They are fast, have great range and can give enemies a heart attack when they fly around in huge numbers! But beware! Balloons can be shot down b…Community5 Aug 2019Hex Kingdoms - Devlog#2 (Game Updates)Hello again! Hex Kingdoms is going smoothly and we want to give you some insight about units in game. As we are not keeping big armies in game, but chose to give players control over individual fighters, it is important to know how they play. Preparing a different set of specialised units will alter the battle each time you play. What can we expect from the game? 1. Lizard-Man: ground unit that…