Hey gamers! I just thought I'd give you folks another peek at what I've been working on.
I've started building a new area. It's still a work in progress, but I think so far it's shaping up to be the best looking locale in the game so far.

You might notice that the colours are more vibrant than anything in Prologue. That's because I'm experimenting with a new way of constructing my colour palettes, where lighter colours are more saturated and darker colours are less saturated. In contrast, most of the art in Prologue is the opposite, where dark values tend to be the most saturated. This new way of constructing palettes gives the the art a more "crisp" and bright feel, which I think works well with the relative cartoonishness of the characters and environments. Let me know what you think!
I've also worked on some engine enhancements to the ways I can paint with tiles to construct the world. The difference here might not be super obvious without a look under the hood, but just know that it's easier for me to create more varied environments now. In particular, building exteriors can have much more flexible designs now.

Anyways, that's all for now. I had hoped to have things a little further along for today, but I've caught a cold and didn't end up getting a ton done in the last few days. Remember to eat your veggies so that you don't end up like me!
Thanks for reading, and have a nice weekend, lovelies!
shru (๑・ω-)~♥