What it do, what it does, gamers!?
In the past month I've been hard at work on the 2nd act of Vacant Kingdom. A fair amount of the NPC and dialogue work has been finished, so I've been able to start working on some of the "gamier" elements.
One thing I've been working on is a new puzzle mechanic where you place pieces of pipe to redirect water. This is similar to the puzzles in the Spectral Suites Courtyard where you use valves to manipulate water through pre-set channels. However, I find this new mechanic a lot more flexible for design, and I'm much happier with how the puzzles are turning out this time around.

Of course this footage is not final, I'll be adding some animations so that the pipe pieces don't just appear floating above your head.
This time around, I'd also like to have some optional extra-difficult puzzles which grant you some form of equipment if you're able to complete them.
Another big thing I'm working on is having non-boss combat with lower tier enemies during exploration. This is coming along nicely, but I'm not ready to share footage yet because I'm still using a lot of placeholder art.
Have a wonderful weekend,
shru (⌒∇⌒)ノ""フリフリ