Hello everyone.
Today, we're talking about next milestone and outline of RE: OZMA.
The beginning of the first development of RE: OZMA began with "being an alien, looking for a new extraterrestrial life in the space, evolving and growing and finding the meaning of its existence".
We've tried to develop new attempts to combine/mix different game genres in order to develop these game design. And the first step to realizing our ultimate goal was 'Sandbox'.
As we've been developing hard to implement sandbox for nearly a year and a half, we've been sharing the progress of the development of our game's sandbox genre,(It was our first time to develop a sandbox, and it was a huge trial and error. Fortunately, the result is now visible.)
So, many people have thought of it as a 'RE: OZMA = Sandbox game'. It is because we have been lacking in communication about the direction and purpose of our game. sorry.

<RE: OZMA is sandbox?>
The sandbox is part of RE: OZMA, but not all.
So today we're going to have time to explain the big picture/outline of the game RE: OZMA to solve the misunderstanding a little bit. Of course, we think it is not enough at once, and we will continue to share our progress.
We want to implement the very complex interactions there is a huge space.
So, we thing that the game play pattern and aspect are also complex and diverse. As a result, we wanted to combine different game genres.
This is a diagram of RE:OZMA's crossover game genre.

<RE:OZMA combined multiple game genres>
In your planet, When the user enters their own planet, they really start to build their ‘sandcastle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from a random algorithm, and instant fields that are connected to the field. It features exploration, community, digging, infinite creativity, crafting, building, combat with a variety of creatures in a procedurally generated 2D world.

There are 'Explore planets(=exp planets)' in the universe with different genre game concepts.
A player can directly enter exp planet A to combat monsters and obtain valuable items. Once inside, the character gathers resources to defeat the boss.
You can build buildings on Plant A or any other plant with the resources you collect. You can also acquire precious materials that can be used to make better weapons and armor.

The hero’s reside on the Hero Planet. Several hundred heroes are randomly located throughout the universe. They have their own unique abilities and names. In other words, if you own this hero, you will always remain the sole owner in the entire universe.

Users will have to defeat the Hero and his army in order to bring him to the user’s home planet, where he will reside.
By taking full advantage of resources, mercenaries, and strategies, the hero protects the player's planet and strengthens it. In outer space, other players will have their own planets with their unique set of heroes that can be used for multiplayer activities.
Users can also expand their control by conquering other players' planets.
Space combat is a simulation battle, and heroes can be very useful at this time. They will defend the player's planet and possessions. In addition, multiple planets can be used to invade and attack other players and steal their possessions.
This is a prototype of screenshot and gif, short movie.


https://youtu.be/PWP6SpgsIXc
We wanted to expand the genre of RE:OZMA while exchanging feedback with you.We are currently developing an alpha-beta version which will be open to you. The goal is to explore the boundless possibilities that can arise from many variables and user interactions and feedbacks.
In August, we are launching the first pre-alpha test in RE:OZMA.
In order to finish RE:OZMA, we are planning on continuing Indiegogo fundraising.
We are designing games for various experiences through RE:OZMA. You will enjoy our game if you are willing to adventure across the planet, universe and genres.
Thank You
Kelly