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The Sniper VRNewsv0.7.6 Released
Game update

v0.7.6 Released

The Sniper VR · published 9 Apr 2017, 19:50 UTC

All newsPlayers around this dateRead on Steam

Summary


In this release, we focused on feedback from our amazing community. Resolving some bugs and tweaking the game. Details below.

Updates

  • Re-worked the weapons unlocking system to ensure you always have the right weapon for the mission
  • Adjusted the enemy sniper in the 4th mission to give you a better shot
  • Resolved a bug which allowed bullets to pass through a rock in the 4th level

Special Note


Special thanks to TheMattShaw for all the suggestions and for reporting those bugs!

Thank you for playing The Sniper VR! See you in the next update.

More from The Sniper VR

Other announcements

All news
Community17 May 2018Fix for the PlayerSettings issue [Resolved]The issue has now been resolved. ----------------------------------------------------------------------------------------------------- It was brought to our attention that some users are experiencing issues when launching the game. We're currently working on a fix which should be out soon. Thank you for your patienceCommunity15 May 2018The Sniper VR v1.1This build has been long overdue, but its finally here with major fixes. · Resolved a bug that caused the weapons to disappear in some missions · Adjusted the Zoom In/Out sensitivity for better precision · Adjusted the drop clip button sensitivity to resolve reloading issues We've performed some under the hood optimization, so the game should run smoother. Thank you for playing The Sniper VR! S…Community31 Aug 2017Optimization and Weapon Stabilization fixWeapon Stabilization bug has been squashed! We captured feedback from our players and have resolved many of the issues reported. · A big one was our advanced stabilization system, there was a bug that caused issues for our Vive users, that bug has been taken care of, and the stabilization system is better then ever! Seriously is pretty cool! · A reloading bug was reported and has been resolved…