
Hi, guys!
Today I managed to catch the VRobot's game designer Denis and ask him what he thinks about the ideas offered here by @moonracer. That's what he answered me, check it out!
About sounds everything is true, and the team is going to improve that.
About smoke, fire and other tiny details. It would be cool, of course, but those details affect the performance. It's tough to maintain the high level of FPS and do not overload the system. So, we try to find a balance.
About the size of buildings that you can pick up. We think that possibility of grasping a skyscraper and throwing it is more funnier. VRobot is about fun, not about credibility.
About energy bar and a possibility of charging. That's a cool idea, we are thinking about something like that to make the gameplay more competitive.
About Coop&PVP. That's our dream, but let be honest - it's a costly thing for VR. And we are just an indie studio. We hope that VRobot will be bought well enough, and we will have a possibility to realize that in the game.
About robots. Yep, you guess the way of our work; we are already working on it, and robots will be able to do a lot of funny stuff, not just run in panic.
He answered and went away to invent new genius ideas for VRobot, so you can be sure, he is thinking about your ideas all the time.
Cheers!