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Blazing BeaksNewsUpdate 27 (v0.9.0) Daily Runs
Game update

Update 27 (v0.9.0) Daily Runs

Blazing Beaks · published 11 Apr 2019, 21:22 UTC

All newsPlayers around this dateRead on Steam

Hi,

The new Blazing Beaks update is live now! It took longer than expected to make this new update, it needed a lot of testing to make sure it works as expected. In addition to that, we’ve been working on full release version as well which also affected the timeframe of this update.

A lot of things were happening behind the scenes at the same time. We had an opportunity to attend Game Developers Conference in San Francisco. Blazing Beaks was showcased in two events: The Mix and European Game Showcase. We met a lot of amazing people, got very valuable feedback and suggestions. Some players who tried Blazing Beaks for the very first time beat us in tournament so quickly that we didn’t even realize what happened :) We spread the word about Blazing Beaks and already got new fans of the game.

This update introduces Daily Runs. Players now can compete with each other in newly generated run everyday. Each daily run can be played only once and most of unlockables cannot be unlocked in this mode. Daily run can be played in co-op mode too.

Players get ranked by the total score they accumulate in the end of the run. And here's more detailed information on how the score is calculated:

  • 10 POINTS for every opened chest;
  • 30 POINTS for every deal in the shop (artefacts/items exchange, weapon purchase, reviving co-op player);
  • For every picked up artefact, it’s RISK VALUE IS MULTIPLIED BY 100 and that’s the amount of points the player gets (for example: artefact risk value 0.3 means that player gets 30 points);
  • Player gets the amount of points equal to killed ENEMY OR BOSS STARTING HP;
  • And the most important thing is MULTIPLIER. The more artefacts player has in possession, the higher multiplier is.

We need more players to try daily runs to see a general view of how the system, points calculation is working and etc. So don’t hesitate to give us your feedback so that we could improve it in the future.

Here’s more detailed overview of this update:

New

  • Daily runs. ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː

Changes

  • Changed artefacts, items, abilities drops in seeded runs a little bit. Now players who will use the same seed will notice that the drop will not be exactly the same compared to the older game version.
  • Optimized enemies.
  • Changed Fat Fly explosion visuals.

Balance

  • Balanced Graveyard boss Bogy.
  • Balanced Red forest boss Crux.

Bug fixes

  • Fixed a bug where it was possible to open “More information characters” window when countdown for level loading started.
  • Fixed a bug where visual representation of Iron Wings active ability was visible when character jumped through the door.
  • Fixed a bug where same layout levels were generated often in Tournament mode.

It is the last bigger update before full release. We will announce the release date soon.
Good luck with daily runs and shall the best player win :D

Best regards,
Blazing Beaks Team

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