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A Legend of LucaNewsEpic World Scale Game Improvements
Community

Epic World Scale Game Improvements

A Legend of Luca · published 26 Apr 2016, 23:53 UTC

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So Luca has been getting a few mixed reviews, mainly due to to the scaling of game not being what people expect. It's not possible to truly convey the scale of the world in the game trailer because it's only a 2D video that can't show depth or parallax. The 2D video of the game is the same no matter what the world scale but the play experience has a dramatically different feel to the mind.

It's never good not to live up to expectations so I experimented with changing the scale to real world and introducing teleporting within the room.

Happy to report it works so well and feels so much better that I've decided to change the game to always use real scale. Apparently my idea of making the game room match the play area and placing the floor at chest height was flawed and a lesser experience than just letting players teleport.

The new teleportation will be modeled after Valve's The Lab demo for maximum comfort and familiarity for players. When pressing up on the touch pad a trajectory arc will be rendered showing the new target position and the play area bounds in the new position.

Also the player position when porting thru a door will be changed to be at the door they just went thru, as would be expected. It's now natural and there's no longer any need to turn around when first entering a room.

Also removed was the floor height calibration, so now the first moment in the game will not be dedicated to flinging the floor about.

The new update with the revised game scaling is now available.

With VR being so new, players haven't had time to develop a lot of comfort for running with the headset on yet. We are kind of still in the "Pong" stage of VR gaming and the original Luca design was maybe ahead of it's time.

Also, it's easy to see how asking everyone to run around the room when they could teleport could diminish the fun a bit.

As an added benefit, with full scale Luca will be able to support Playstation VR and Oculus Touch when they come out. More platforms means a bigger market and more investment can be put in the game.

Also, by abandoning the small scaling of the world, it opens up opportunities for larger rooms which would enable more experiences in the game.

Thank you for your patience as the game evolves and improves and a HUGE thank you to all who've written positive reviews of the game. Your support and enjoyment of the game are my primary motivation.

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