Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Legend of LucaNewsRelease Notes
Game update

Release Notes

A Legend of Luca · published 12 Aug 2016, 21:55 UTC

All newsPlayers around this dateRead on Steam

Level 1 room design changes.
Typical enemy projectiles are now half the speed
Auto Dual-Wield when picking up a second weapon
Stop locking weapon room doors.
GIF recording disabled
Each pickup now has a unique drop sound effect
Made it so pots are more often spawned in groups.

Skeleton Mage Triple Shot now spreads in all 3 dimensions
Exploding Gems from boss are increased in size
Dragon Familiar shots fixed to damage enemies and environments and his firing position raised so shots don't hit the ground as frequently
Zombie Fatty attack frequency decreased
Zombie Commoners will screech when they enter within a short range
Can now differentiate Skeleton Mages by color
Chest script allows spawning of specific object
Dragons are now differentiated by color
Mage color additions.
Zombie Variations now visually distinct in color and equipment
Modified Dragon Medium Four Way sfx to not blow out your ear with headphones on.
Zombie Jumper screams for joy when he jumps at you.
New skeleton mage does 360 shot with equal shot distribution and does not spawn enemies
New skeleton mage does spread triple shot at player
Lowered health on two new mages in comparison to previous mage
Fatty Poop no longer damages enemies
Slowed Fatty movement so they don't skate with their movement
Fixed Fatty positioning, was clipping slightly with the ground before
Made big dragon more dangerous, shoots 7 fireballs in zig-zag pattern
minor attack rate tweaks on spread shot dragon and single shot dragon
Added Medium Dragon: shoots 4 shots at 90 degree angles
Added sounds on dragons and dragon attacks
Zombie Jumper paths now paths towards the player. Now more difficult, but previously would jump at the player when it seemingly wasn't paying attention to you before. Should also help resolve sentiments that enemies were oblivious to player.
Zombie Commoner that is spawned from fatties has increased health.
Small Zombie commoners move slightly faster than before to match their animation
Zombie Fatty has increased health, base enemy now farts right before roll attack and does not spawn enemies, attacks with increased frequency
New Summoning Zombie Fatty, does not try to engage the player, has more health than first Fatty, summons zombie grunts
New Side Shooting Fatty, does new special sideways ranged attack your inner child is sure to love then roll attacks player, has slightly more health than first fatty
Messing with fatty variations and new poop projectile
Tweaked attack rates of murderer zombies
Zombie Murderer Triple shot working
Fixed some bugs with enemy move repeating
Started work on new rise up enemy
Added sound effects for Zombie Murderer
Zombie Murderer throws knifes from longer range and shoots knives out on death

More from A Legend of Luca

Other announcements

All news
Game update6 Mar 2017Luca Update - Now with 50% More Bullets and 100% More Ceilings!To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would…Game update5 Dec 2016Legend of Luca Release - Oculus Rift w/ Touch Support!We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to calibrate a play area in SteamVR before playing or the floor and world scale will be incorrect. Unfortunately, OpenV…Game update30 Sep 2016Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes AddedDue to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sickness. If you appreciate us adding this heavily requested feature please leave a great review on steam for Luca! It's sup…