Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Legend of LucaNewsRelease Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More!
Game update

Release Notes - All Bosses Redesigned - Levels 4 & 5 Overhauled - Game Difficulty Rebalanced - Improved Graphics - New Music Added - And Much More!

A Legend of Luca · published 16 Sep 2016, 21:08 UTC

All newsPlayers around this dateRead on Steam

Changed Bomb physics to offer better control
Updated tileset for future enemies
Dragon Bouncy Splitter
Added Increased Health of Orcus, Punisher of Broken Oaths
Skeleton Swordsman SFX on hit when invulnerable plays a metal clang sound to communicate invulnerability
Skeleton Swordsman improvements to charge animation.
Skeleton Swordsman charge speed reduced by 50%
Audio added to charge and sword swing of skeleton swordsman
Changed drop and pickup sound of Bomb
Bouncy dragon laugh animation now loops
Skeleton Swordsman now steps back a couple steps and makes a noise before charging
New Skeleton Swordsman enemy that moves to be the range of it's charge away from player
Started on Silenus, Lord of Drunkenness alterations
Silenus, Lord of Drunkenness Green projectile improvements
Changed two of four summoning skeleton mages into shooting mages in a room on level 2 that was too hard
Lord of Drunkenness health balanced with addition of Green version of Lord of Drunkenness
Lord of Drunkenness jumps less frequently and does not shoot
Lord of Drunkenness always spawns with Green Lord of Drunkenness
Added Spiked Ball Projectile used by Mors, Personification of Death
Mors, Personification of Death boss completely revamped now has Jump and slam charge attack, swing and slam melee attack, spin and throw spiked ball attack
Changed start weapon from Comitas to Justicia.
Changed ballistic Projectile enemy attacks.
Added additional enemy voices to enhance the audio design of the bad guys.
Tileset updated for new enemies
New Zombie King Boss, encounterable on Level 1
New Demon Grunt arching spray attack
New Shotgun like arching attack for Greater Summoning Skeleton Mage
New arching more predictable trajectory rather than random attack for Dragon Spread
New Enemy Zombie Murderer Lobber. Throws a series of 9 knives arching towards the area of the players location
Pot breaking sounds amplified
New more ceramic sounding pot breaking sound
Increased Zombie Jumper size by 25% to make them easier to see and shoot
New verbal taunts to Zombie Jumper
Zombie Jumper will laugh occasionally even without vision of the player, should make it so you aren't surprised as easily going around corners
Mors, Personification of Death sound design improved
Added Enemy Movement Type BounceDiagonal for bouncy "Pong" like flying dragon movement.
Added SpawnFourPrefabsAndSetUniqueDirectionsOnThemMove.cs for split flying dragon.
Doubled size of coin pickup.
Adjusted projectile physics. Turned off interprolation. Adjusted to make it less likely that they will penetrate colliders.
Fixed haptic pulses not stopping when game gets paused in the middle of a pulse. :vc:
Added Haptic Pulse for axe throw and catch.
Added Haptic Pulse for lightning sword charge and fire.
Fixed Scroll of Explosion bombs falling thru floor.
Redid Zombie Murderer Recolors
Added additional zombie murderer skin colors. Brown and Purple.
Added clear target volume requirement for teleporting.
Changed plinth and elevator to Depris layer so that you can port onto them.
Added Timed Spikes
Dragon Companion shoots parallel to floor now, making it much more useful. :rhaegos:
Fixed boss health gage when multiple bosses exist.
4 Timed Spike Varieties Added Spikes to Mors, Personification of Death boss rooms
Clay pot breaking sound now on both pots
Balanced 4 rooms in level 2 that were ending runs at exceedingly above average rates
Added 4 new rooms to level 2 with new Splitting Bouncy Dragon
Added spikes and bones to level 3 start room
4 new rooms including new bouncy dragon on level 1
Modified 2 maze rooms on level 1
Added 6 new rooms to Level 3
Level 4 Redesign - 30 new rooms! Including 4 newly created enemies and redesigned skeleton swordsman.
Level tweaks from play testing
Added sound for spikes
Room balance modifications after play testing
Increased Skeleton Swordsman health
New Demon Bomb Blaster enemy
Redesigned level 5 with 31 new room designs
Demon Bomb redesigned with improved combat AI, sound effects, and animations
Decorative candles for level 5 moved to debris layer so they no longer block movement
New projectile attack added to Orcus, Punisher of Broken Oaths
Vulcan, God of Fire now Taunts the player Vulcan sounds improved Vulcan fire projectile visual increases in size after being fired
Improved Lord of Drunkenness sounds.
Slightly modified effects of gold drop upgrades.
Handle edge case of ballistic Projectile trajectory calculation.
Increased anti-aliasing.
Turned on soft shadows.

Changed bow to have higher arrow speed as a bonus instead of seeking arrows, which were overpowered.
Increased boss healths for longer battles.
Changed Lightning upgrade to be rechargeable.
Lowered strength of White Lotus upgrade.
Lowered strength of Bloodthirsty upgrade.
Made levels bigger.
Added additional dead end rooms.
Changed Bow attack to not have seeking.
Instead the arrows will move 3x as fast as the bows special ability.
Make sword melee damage not explode the red walls. Red block mazes become nearly impossible to do as is.
Many pots added to Level 2 rooms that were missing pots, should help with survivability on floor 2.
Decreased amount of pots in some empty rooms with excessive pots
New hidden room variation
Changed sword projectiles. Instead of embedding in walls they bounce off and land on floor. Also changed the hitbox size and shape for them.
Fixed Demon grunt can bug out and not run death animation when he dies from an explosion.
Fixed Demon Bomb is playing and looping sound on awake, should stop playing sound on death
Increased Scroll, Heart, Shield, and Bomb drop rates while lowering Coin, and Key drop rates.
Dice added to loot table
Scaled Dice cost with floor and number of rolls.
Changed pricing of all items in shops to scale with level.

Fixed Orthogonal move toward player enemies should try to move around pillar or wall instead of running straight into it indefinitely
Ensure treasure room doors are locked after level 1.
Added new music.
Added hidden rooms.
Lowered upgrade price a bit.
Fixed Level 2 room with 2 upgrade chests behind walls in center of room. It was OP.
Changed upgrade message time length to 4 seconds from 6.
Added more hidden rooms.
Added more hidden room variations.
Added shields to shop items.
Removed potion from shop items.
Fixed explosion sound volumes.
Hide spiked ball visual on collision.
Check parent active on bombs so that everything doesn't explode when a room is destroyed (on level change)
Cut the Nineteen Eighty Four "wireframe view" upgrade item, because it sucked.

More from A Legend of Luca

Other announcements

All news
Game update6 Mar 2017Luca Update - Now with 50% More Bullets and 100% More Ceilings!To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would…Game update5 Dec 2016Legend of Luca Release - Oculus Rift w/ Touch Support!We've added support for Touch thru OpenVR. So the game is new fully playable with the Oculus Touch. We are impressed with the tracking volume of the Oculus Touch system. Even with two tracking cameras on one side of a room there are very little occluded tracking spots. Be sure to calibrate a play area in SteamVR before playing or the floor and world scale will be incorrect. Unfortunately, OpenV…Game update30 Sep 2016Legend of Luca Release Notes - Sliding Locomotion! - 8 Player Classes AddedDue to popular demand I've added sliding locomotion as an alternative to teleporting. You can now press up on the LEFT touchpad to slide around at a fabulous 8 meters per second! Teleporting is still available on the RIGHT touchpad for those that are still prone to motion sickness. If you appreciate us adding this heavily requested feature please leave a great review on steam for Luca! It's sup…