I heard the feedback loud and clear from the early reviewers and made great efforts to address two big areas:
1) The graphics lag during game play
2) The difficulty in understanding ship-to-ship interactions
I implemented two major things to address both of these areas of feedback.
First, I tackled the graphics by implementing a level of detail system for all of the ships. That means for every ship, there are four different level of details in the polygon count when rendering onscreen (from 100% to 70% to 40% to 10%). This greatly reduced draw calls and sped up the game without sacrificing the visuals.
Second, I tackled the UI issue by re-inventing the selection control. It used to just be an arrow that pointed to ships. Now, it uses holograms to show you which ship is being selected. Once you've selected it, it shows clear options of 1) targeting an enemy 2) disrupting an enemy 3) pairing to an ally 4) cloaking an ally 5) healing an ally 6) setting a waypoint. This way you can always tell which ship you're selecting and what you're commanding it to do. Enjoy the rich UI and jump into action faster!


A couple other things that I included in this build are general bug fixes to stop some of the crashes (sorry guys! Any feedback or insight here helps though), boosted the capacity counter, added bug fix where enemy UI was showing up when cloaked.