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Blood CardNewsWeekly Update 24: Optimization
Game update

Weekly Update 24: Optimization

Blood Card · published 14 Mar 2019, 07:18 UTC

All newsPlayers around this dateRead on Steam

The shop changed from five cards per row to six cards per row.
The effect of selecting the “faster card animation” option is more pronounced, and the card will be displayed in the middle of the screen for a shorter time. Speed up the destruction of the card.
Adjusted the text size and color of part of the UI.

Fixed an issue where the action hint damage display was incorrect for Ghoul.
Fixed an issue where the AOE attack damage was not uniform when the damage was doubled.
Fixed an issue with Chimera attack Buff not stacking with other attack Buff.

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Esports1 May 2020Our New Game: Red Mist is out now!Our new game "Red Mist" has just been released in Early Access on Steam! "Red Mist" is still a roguelike deckbuilding game, “Red Mist" and "Blood Card" have many similarities but many differences as well. There are a lot of new mechanics and content that I believe will provide a smoother gameplay experience. There is bound to be a lot of problems in the Early Access stage with bugs and balancin…Esports14 Dec 2019Blood Card has launched on the App Store and Google Play!Game update21 Sep 2019v1.04Attack and defense modifiers no longer carry over to equipment. Equipment card adjustment