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Blood CardNewsWeekly update 25: optimizations
Game update

Weekly update 25: optimizations

Blood Card · published 21 Mar 2019, 08:35 UTC

All newsPlayers around this dateRead on Steam

Optimize UI display at different resolutions.
Adjusted the history page, the style is unified with other pages.
Fixed the problem of lag and framerate drop caused by archiving.
Fixed the problem that Death had no effect animation when he increased his attack power.
Fixed the problem that talent cards can't cause damage in high difficulty level.
Fixed the problem that the end of the turn disappeared when the card with the key words “Choice” was used after the Repeat was used.
Fixed the problem that quick play cards can trigger the Finishing Move effect of the hand when there is a “Recycling” card.
Fixed the problem of scientists playing cards from machines that did not trigger “Burnout” effects.

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Esports1 May 2020Our New Game: Red Mist is out now!Our new game "Red Mist" has just been released in Early Access on Steam! "Red Mist" is still a roguelike deckbuilding game, “Red Mist" and "Blood Card" have many similarities but many differences as well. There are a lot of new mechanics and content that I believe will provide a smoother gameplay experience. There is bound to be a lot of problems in the Early Access stage with bugs and balancin…Esports14 Dec 2019Blood Card has launched on the App Store and Google Play!Game update21 Sep 2019v1.04Attack and defense modifiers no longer carry over to equipment. Equipment card adjustment