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Blood CardNewsUpdate 30: Balance Adjustment
Game update

Update 30: Balance Adjustment

Blood Card · published 2 May 2019, 06:27 UTC

All newsPlayers around this dateRead on Steam

Cards:


Fireball: Deal 8 damage. Recycling. -> Deal 10 damage, Put a copy of this card into your hand. Destroy.
Stone Wall: Gain 8 block. Recycling. -> Gain 10 block, Put a copy of this card into your hand. Destroy.
Flash Heal: Shuffle 8 random cards from your discard pile into your draw pile. Recycling -> Shuffle 10 random cards from your discard pile into your draw pile. Put a copy of this card into your hand. Destroy.

Attack Cards:


Sweep: Damage: 8->9
Sonic Blade: Damage: 4->5
Hamstring Cut: Damage: 2->3
Balanced Strike: Damage: 5->6
Double Attack: Damage: 4->5
Flash Blow: Damage: 4->6
Throw: Damage: 4->6
Quick Punch: Damage: 4->6
Psionic Missiles: Damage: 4->6
Blood Blade: Damage: 12->16
The Sixth Sense: Damage: 8->9
Thunderclap: Damage: 12->16
Light Strike: Damage: 4->6
Pyroblast: Damage: 16->15, Destroy to deal another 8 damage.
Drain Life: Damage: 14->16, Premium Card -> Normal Card
Flash Storm: Premium Card -> Normal Card
Dynamic Punch: Premium Card -> Normal Card
Killer Instinct: Epic Card->Premium Card
Cursed Bullet: Costs: 2->1
Strength Potion: 4 Poison cards->2 Poison cards
Strength Increase: 6 Backfire cards -> 3 Backfire cards
Heavy Strike: 4 Fatigue cards -> 2 Fatigue cards

Defense Cards:


Rebuilt: Block: 12 -> 16
Jump Back: Block: 4 -> 15
Divine Shield: Block: 12 -> 16
Side Step: Block: 4 -> 6
Hellish Wall: Block: 4 -> 6
Ghost Armor: Block: 4 -> 6
Blood Block: Block: 12 -> 16
Stoneskin: Block: 4 -> 6
Demon's Protection: Costs: 2 -> 1
Invincibility: Costs: 2 -> 1,Premium Card -> Epic Card
Transformation: Premium Card -> Normal Card
Survival Instinct: Epic Card -> Premium Card
Absolute Defense: Block: 16->15, Destroy to gain another 8 block.
Fully Armored: Block: 12->14,4 Imprison cards -> 2 Imprison cards
Defense Potion: 4 Poison cards -> 2 Poison cards
Stamina Increase: 6 Backfire cards -> 3 Backfire cards

Skill Cards:


Gamble: Costs: 2 -> 1, If the top card of your draw pile is a Skill card, gain 5 energy.
-> If the top card of your draw pile is a Skill card, gain 3 energy.

Self Heal: Shuffle 3 random cards from your discard pile into your draw pile. Draw 1 card.
-> Shuffle 4 random cards from your discard pile into your draw pile. Draw 1 card.

Lifetap: Costs: 0 -> 1
Memory Loss: Costs: 1 -> 0
Risk Taker: Costs: 3 -> 0
Soul Steal: Costs: 3 -> 0
Plan B: Costs: 1 -> 0
Replication: Remove keyword “Destroy”. Premium Card -> Epic Card
Illusionary Equipment: Premium Card -> Normal Card
Phantasm: Premium Card -> Normal Card
Weaponize: Epic Card -> Premium Card
Dubious Elixir: 4 Poison cards -> 2 Poison cards
Energizing Potion: 8 Poison cards -> 4 Poison cards
Death Punch: 8 Fatigue cards -> 4 Fatigue cards

Monsters:


Increased the HP of all monsters, adjusted the damage of some monsters, adjusted the monster combination of some levels. Monster health +25% -> +33% on high difficulty.

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