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Harvest LifeNewsBig update: Harvest Life 1.5
Game update

Big update: Harvest Life 1.5

Harvest Life · published 7 Dec 2017, 13:16 UTC

All newsPlayers around this dateRead on Steam

Dear farmers.
We are very happy to announce a massive update, called 1.5.5, which will bring several new features, massive enhancements and several bugfixes:

  • Alternative mouse-control (hold left mousebutton to move), give us your feedback how you like it or how we could improve it!
  • New building: Chicken coops! 6 chicken can live in one coop. Chicken will automatically stay close to their coop and each coop has its own trough. You can build them with your plotting table
  • 4 new characters (playable & npcs)
  • Love Interests have unique looks now (old savegames could have rare exceptions)
  • Alot new animations for npcs and player-character
  • New Quest: Find a new bee-colony for the old beehive on your farm in one of the forests!
  • New (dynamic) lighting in houses
  • Love Interests will now carry a mailbag when they are delivering mail
  • New Achievements
  • Steam-leaderboards
  • Added watering can & new animation while watering fields
  • Trees which are cut down will now remain as stumps until they can be cut again
  • Overall movement-speed increased
  • Eating will regain health now
  • Actions "attack" and "woodcutting" can now be performed faster than before.
  • "too hungry for this action" removed completely
  • Added apples as price for the wheel of fortune
  • Customers won't wait as long for a (unavailable) product anymore and make room for new customers faster
  • Customers won't visit on rainy days anymore (children will still come to ride pigs)
  • Rainy days (and especially thunder) are more rare now
  • Queue for "gained items" display
  • Balancing optimizations

Bugfixes:

  • Berries can now be properly picked in forests
  • Berry-Bushes now properly show the "eating"-action instead of the "harvest"-action
  • Animals sometimes didn't drink from the trough even though they were thirsty
  • Diagonal movement isn't faster than normal movement anymore
  • Stomach rumbling will occur earlier
  • Children sometimes didn't appear to ride pigs
  • Droppings can now be cleaned when the players inventory is full
  • Trees that are chopped now properly reset after a while and can be chopped again
  • Dead wolves were "standing zombies" from time to time, they gave up on this halloween prank and will properly play dead now
  • Sometimes animals didn't show their correct animation
  • Troughs visually looked empty after loading the game even though they were filled
  • and many more optimizations done and bugs fixed.

Enjoy and let us know how you like it!

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