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Founders ClubNewsEarly Access Update #2 - New Content and Fixes!
Game update

Early Access Update #2 - New Content and Fixes!

Founders Club · published 16 Nov 2018, 16:43 UTC

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We are pleased to be rolling out our second update to The Blackout Club. This update marks the first of our new update schedule, which should come about every two weeks moving forward. The focus on this update was getting some new content in the game while continuing to fix bugs and start to address feedback and balance issues.

NEW AREAS


This update features access to a some new areas in the maze! One room in particular has a few tricks up its sleeve as well as opening up some new routes to other areas.

QUEST UPDATE


The cryptogram mission has an extra challenge added for higher level players (for more XP as well). Use the cryptograms with projectors to read their contents and record the evidence you find. The old shorter version of the mission still shows up for low-level players.

NEW QUEST CATEGORY: DISRUPT


The club is going to start doing some recruitment of new members, as well as test out a new approach to dealing with the Instrument. We're interested to hear thoughts on these new objectives :)

GAMEPLAY AND OPTIONS HIGHLIGHTS


We made a number of changes based on what we have seen as well as the things people have been asking for on the forums and discord.

  • A new threat! The Lucids are aware that some meddling kids are sneaking around where they shouldn't be. Since they can't be everywhere at once, they've introduced these new Acoustic Mines. They're in new locations every night, so be on the lookout.
  • UNSTOPPABLE has been nerfed! Looking at statistics and feedback we decided that the Unstoppable track needed adjusting. It turns out Infinite sprint is game breaking!! (who could have guessed). The "Unstoppable" powers have now become extensions of Cross Country. (Sorry to anyone who is super upset with this, but during early access we will continue to tweak all the power tracks)
  • New sin feedback. We overhauled how sins are presented to the player. You are now given feedback about which actions are sins (spoiler: most things), we show whether a sin has been discovered (primarily locked doors and bodies), and the item will glow at a long distance when it IS discovered, hopefully helping people know WHY they suddenly woke the shape.
  • You can now uncap your framerate in the video options! You have to turn off smoothed framerate and and vsync for this to work.
  • You can now set your session type (Friends only or public) from the hosting screen to reduce confusion.
  • There is now a control option for crouch toggle for those that prefer it.
  • Sacrifice now comes with a choice! (what does it do?)
  • Kick Player added to team info screen to allow a host to kick toxic players. This will ban that player from your session until you close and reopen the game

BUGFIX HIGHLIGHTS


We also continued to hammer on bugs reported by the community! There are way too many to list here, the full list can be seen in the forums

A big fix is economy related. We found that there was a bug in our item system that was granting people more than one "light of rebellion" at a time. This has been fixed, and you will only ever be awarded one in your inventory at a time and they expire after 5 days, so we recommend you use them when you get them (experiment!!).

This build has continuing improvements to animation (primarily rope/ladder climb and third person item hands), more fixes to AI - especially focusing on preventing the "pogo-jump" that they would sometimes do, fixes for "black screen on startup", crash fixes, and LOTS MORE.

Thanks again to all the people who have joined the club, we value your time and feedback, we hope to see you in Redacre (if you catch a stalker, then you met us)!

EDIT: There was a hot fix today to fix a bug in items being auto used, as well as additional fixes for drone strike!

-Question

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