I’m really excited to announce this release, we’ve spent the last few weeks improving our snapping system and it’s the biggest improvement since we added Poly.
Before, it was unclear where an object would snap to, and each object only had one plane that other objects could be snapped to. See example below.
With snapping to the normal, you can easily snap objects to larger objects and quickly build rooms/scenes. And it just feels right. In the example below, we can easily snap a bookshelf to a wall that’s part of the ‘bedroom’ object.
Before it was only possible to snap to a single side of any object (the origin plane). Objects now have bounding boxes and you can snap to any side of the bounding box.
You can now rename projects by opening Settings and pressing ‘rename’. The name you choose will show up on the homescreen, and in windows explorer.
Sometimes, you really don’t want objects to snap together. Like in the example below, if you want to place tools loosely into a tool case. Snapping is ON by default and can be toggled OFF by HOLDING down the A button.
You’ve been requesting FBX import since we first released Sketchbox, and it’s finally here! We’ve tested it with FBX files generated by all the major 3D desktop tools, and lots more that we found on Sketchfab.
If you find an FBX file that doesn’t import properly, please email us.
Sketchbox now supports all Windows MR headsets via the SteamVR adapter.
The new project renaming feature makes it easier to keep all your projects organized.
Last week Sketchfab announced their Download API. We’ve been working with them to make their library of over 100,000 models instantly accessible in Sketchbox. We’re super excited about this but it isn’t quite ready for release.
* After importing a model or image, we now automatically switch to the select tool so you can position it
* When switching between scene viewpoints you’re now more likely to be looking in the intended direction
* FBX export look better when imported into Unity
* You can now search across all models on Google poly (high poly and low poly). High poly models will take longer to download. 🔺
* Menu disappears during select
* Poly color will work in FBX exports
* Added numbers and dash symbol to keyboard 🔢
* Autosave indicator (all of your latest changes are always saved)
* Fixed a bug where FBX exports were inside out in Unity 🐛
* Fixed a bug that happened when Poly models failed to download 🐛
* Other, minor bug fixes 🐛