Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Days of WarNewsVersion 1.0.4.5
Game update

Version 1.0.4.5

Days of War · published 30 Mar 2017, 19:23 UTC

All newsPlayers around this dateRead on Steam

Hey Everyone,

It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period.

We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with the new weapon system, map exploits, etc.

This update largely focused on improving weapon sound spatialization and fixing a host of weapon system bugs, see detailed notes below.

In our April dev update next week we will detail progress made with our v2 animations, new maps, the rollout of the community map editor, fixing the server browser issues, the new voice command feature, and more.

We know that there have been some players out there who have been exploiting bugs consistently with the sole goal of ruining others experience. We have patched these exploits and banned the offenders and have also created a #report_cheaters_with_evidence channel in our discord to report griefers and cheaters.

Read on for full patch notes

1.0.4.5 Patch Notes:

Gameplay


• Added deathcam
• Adjusted uniform colors and brightness for better enemy visibility (also made the Germans less green)

Sound


• Fully revamped 3p sounds (New 3p sounds for guns, sound occlusion to better judge distance and location of enemies, footsteps have not been reworked yet and will be next)

Maps


• Added polish and art to Foy
• Patched exploits that allowed players to get outside of the play area, into objects, get into "protected" boxes in the forest, etc.

Bugs


• Weapons can now be targeted when hip firing
• Rifles no longer retarget automatically after firing if player is not holding target. Fixed bug where rifles did not untarget after firing
• Fixed bug that allowed players to target rifle immediately after shooting
• Fixed bug where quick switching could allow you to fire rifle faster than it normally cycles
• Destroying objective now awards 1 obj point. Exploding objective now shows death message for anyone it kills
• Jumping will now transition player out of crouch
• We now play placeholder DefuseBomb sound cue when bomb is defused
• Fixed issue where new weapon system did not implement user defined custom weapon mesh FOV
• Fixed issue where thompson and garand did not use their respective brass eject particle emitters
• Fixed issue where deployed MG could jump
• Fixed bug where rifles would show bullet casing even when they did not cycle bolt on last shot
• Fixed bug where cooked grenades were not dropped by players on death
• Fixed issue where grenades could be picked up on overlap
• Made fix to hide sniper rifle mesh and show scope overlay when spectating sniper in new weapon system
• Added smoke back to shotgun classes lost during new weapon system refactor
• Fixed bug where smoke grenades could detonate in hand and not consume itself.

More from Days of War

Other announcements

All news
Community20 Feb 2020Free weekend, Workshop and RoadmapFree Weekend Great news! We received approval from Valve to do a free weekend for Days of War! Originally it was scheduled to start a week from today, but after checking against our roadmap and consulting with some of you, we've decided to push it out a few more weeks. We will confirm the new date when it's finalized. We're aware servers may be sparse in the meantime but we think it'll be worth…In-game event10 Feb 2020Post Launch UpdateHey everyone, We wanted to give an update on the launch and the future of Days of War. Unfortunately we had some issues on our launch day that were out of our control. In short, the store was not functioning as it should have because of a platform wide outage , and our game did not officially move into release state until 5 days after launch. This affected our launch day visibility on the store…Game update5 Feb 2020Patch: 2.0.0.413Patch Notes · XP is now awarded on custom maps · Fixed crash from presence of incorrect ati.dll in client · Silver/Gold pistols should show for Kickstarter backers · Reduced damage of all sub machine guns · General gameplay, exploit and collision fixes on Bocage, Carentan, Chateau, Lenin, Riverbed, Torch · Grenades are no longer given to player if they switch classes multiple times in spawn · F…