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Tic-Toc-TowerNewsTic-Toc-Thursday #1: Up & Running.
Game update

Tic-Toc-Thursday #1: Up & Running.

Tic-Toc-Tower · published 13 Aug 2015, 13:11 UTC

All newsPlayers around this dateRead on Steam

It's been a hectic week for us at Sneaky Mammoth. Between Launching Tic-Toc-Tower into Early Access, Gamescom & giving support. We've been on the road for days, developing from the back of our van, and launching on wi-fi from a phone. We're happy to be back on development for Tic-Toc-Tower.

First off, I want to thank all the people who bought our game, wishlisted it or followed our channels. We're making this game for you and knowing it caught your attention already is awesome!

We're dedicated to keeping Tic-Toc-Tower up to speed. We'll try to manage weekly updates for it and we'll keep you all posted on developments. Soon we'll put up our roadmap as well for those interested.

New Features:
- Game Mode: Time Trial added.
- Resizable window + windowed mode.

Minor Tweaks:
- Character Controls have been tweaked a bit.
- Added PS4 & Xbox One controller support.
- Linux and Mac support fixes.
- Added several graphics & effects.
- Added some GUI upgrades.

Scheduled for next week:
- NEW TUTORIAL (finally)
- New levels (tutorial & non-tutorial)

If you want a sneaky peek at the new features we're putting into early access. And want to help us improve our game in a heads-on fashion. Be sure to head into our Beta Line for Tic-Toc-Tower. We have an open Beta version online in which we test out new tweaks.

See you all next week. And if you run into anything, please let us know through our channels.

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