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Tic-Toc-TowerNewsTic-Toc-Thursday #3: Who's the best? You're the best!
Game update

Tic-Toc-Thursday #3: Who's the best? You're the best!

Tic-Toc-Tower · published 27 Aug 2015, 13:28 UTC

All newsPlayers around this dateRead on Steam

Another Thursday goes by, and another update is rolling out!

Tic-Toc-Tower is all about speed and skill. To enhance this experience and to add a little competition, we're adding just the feature that'll fuel the drive to improve. Highscores!

Now your best scores for every mode (and the teamscore for Co-Op) gets put up on the highscore list. You can compete against the world and later this week, friends as well.

(The clever mammoth here will know that you can already check the friends score through steam)

*Highscore tables might be reset a few times during Early Access*

We're close to revealing our little Early Access surprise as well, so keep a close watch on the Tic-Toc-Tower page the coming weeks!
A little note on the EdgeGlue bug, we've so far reduced it's effectiveness in levels, but for the moment it's still and issue in the game, we're working on fixing it, and will let you all know as soon as it's fixed!

The new stuffs this week:
- Updated the Toy Background (we're still not satisfied with the design)
- Added Leaderboards to main menu.
- Made some minor changes to the GUI.
- Added a few people to the credits.
- Started adding new sound effects to the game.

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If you want a sneaky peek at the new features we're putting into early access. And want to help us improve our game in a heads-on fashion. Be sure to opt in to our Beta for Tic-Toc-Tower. We have an open Beta version online in which we test our contantly evolving game.
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See you all next week, and we're looking forward to seeing players take their scores to the leaderboards!

We challenge you to beat our scores!

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