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ArmajetNewsWelcome to CANYON - UPDATE 1.2.8 is LIVE!
Game update

Welcome to CANYON - UPDATE 1.2.8 is LIVE!

Armajet · published 19 Nov 2018, 22:55 UTC

All newsPlayers around this dateRead on Steam


Greetings, Pilots!

Update 1.2.8 gives way to the all-new Canyon map, remade and remastered (remixed?) for all jetpack deathmatches going forward within the Armajet universe. This long awaited map is currently the ultimate 4v4 testing ground which even opens up more unexplored weapon loadout choices. What would you do differently in this map for TDM? For new games modes? Let us know what you think below after you watch the official Canyon Map Breakdown.

On top of Canyon now being 100% available in map rotation, we've noticed that a few balance changes are in order for the Phantom (Buff), Enforcer (Nerf), and Marauder (Nerf) weapons. We feel these changes will not necessarily change your playstyle with them but rather make your choice to use these weapons even more important when available. Good players will use them even more effectively, while graduating pilots will learn the penalties of any misfires.

Lastly, we've been continuously rolling out more back-end server updates (thank you Discord community for the consistently quick feedback!) to tighten up the netcode, hitreg, rubber-banding issues across all regions. Matchmaker queue times have also been raised to widen the net for players reaching more human players for matches.

Don't forget to leave feedback in all the usual places - with the most pertinent issues being raised here on Reddit.

Good luck this November season and we'll see you in the skies!

-Super Bit Machine

CROSS-PLATFORM FEATURES


CANYON has arrived just in time for the holidays! The remake of the classic Canyon map is back with breathtaking views, defensible crevices, and a game-changing center "Fist" area.

  • November Season and leaderboards are here with a new RARE badge!
  • New loading bar implemented upon game boot
  • Increased maximum match queue time to 20s
  • Addressed various issues to AI/Bot behavior
  • Addressed various gameplay and netcode related bugs (ongoing)

GAMEPLAY BALANCES

  • Enforcer: Damage down from 75 to 65, Reload time up from 15s to 20s
  • Marauder: Damage down from 85 to 75, Reload time up from 18s to 25s
  • Phantom: Ammo down from 24 to 15, Time between 3-bullet bursts down from 0.12s to 0.1s, Reload time down from 4.8s to 2.25s

WHAT'S IN THE FUTURE

  • NEW Armory V2 (expanded Pilot options)
  • New Pilots, Flightsuits and Skin choices
  • ... and much, much more...
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