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Senko no Ronde 2NewsBalance Changes (Ver 1.17121801)
Community

Balance Changes (Ver 1.17121801)

Senko no Ronde 2 · published 20 Dec 2017, 11:39 UTC

All newsPlayers around this dateRead on Steam

Details of the balance adjustments included in today's update are included below.

Shared Changes

  • Strengthened Offensive Unit ability (adjusted no. of shots and shot speed)
  • Increased amount Armor Drain ability heals.
  • Increased Explosion ability's affect time and decreased its reload time.
  • Increased Super Charge ability's affect time.
  • Using a BOSS beam attack now drains BOSS Mode armor gauge (just as in Duo).

Lev

  • When in BOSS Mode, opponent will now turn to face Lev's BOSS.
  • Reduced close-range damage (charge gauge).

Henri

  • Minor adjustments to hit and completion timing of Bullet Canceller, and AOE of wind pressure

Ursure

  • Increased durability of BOSS parts
  • Increased hitstun for M attack (napalm)

Chang Po

  • Reduced close-range damage (charge gauge).

Cuilan

  • Increased damage (armor gauge) of normal shots for M attack.
  • Increased damage (armor gauge) for both S attack and barrage "Roll Bomb"
  • Reduced damage (especially to charge gauge) of barrage "Orbital Laser"

Hongo

  • Increased charging time for M attack
  • Added recovery time post Bullet Canceller
  • Reduced damage of S attack.

Fabian

  • Adjusted rotation speed of S attack (slight increase)
  • Increased durability of barrage attack "Blitz Arrow"

Shinobu

  • Increased durability of S attack (mine)
  • Increased damage of main shot (wave)
  • Increased damage of main shot (standard shot)
  • Adjusted launch timing (sped up) of barrage "Formation Attack" and increased durability of units.
  • Increased damage (charge gauge) of alpha cartridge barrage "Sagittarius 2"
  • Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius 2" lands.
  • Adjusted BOSS Mode's formation change attack (behaviour and increased damage)

Theo

  • Removed ability to dash-cancel into bullet canceller (during mode change).
  • Increased BOSS Mode M attack damage (armor)

Luca

  • Adjusted homing ability at close range for barrage attack "Hayate" (Alpha > Beta)
  • Increased damage (charge & armor gauge) of barrage "Hayate" and "Tsumuji"

Ranatus

  • Increased damage (armor gauge) of M attack (dash)
  • Increased damage (armor gauge) of barrage "Trio Sonata"
  • Increased damage (armor) of missiles fired during M attack and Trio Sonata.
  • Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button)
  • Added recovery time after firing beam attack (B)

Mika

  • Increased durability of S attack (homing missile) and also damage (charge & armor gauge) caused by post impact explosion.
  • Increased durability of purge unit.

Ernula

  • Changed beam attack (B) to fire for a fixed length of time (removed ability to extend this by holding down the button) and reduced movement speed during use.

Sakurako

  • Increased durability of S attack (mine).
  • Added ability to move and dash-cancel during barrage "Scorpio".
  • Increased napalm explosion size during dash for barrage "Scorpio".
  • Increased damage (armor gauge) of standard shots launched after barrage "Sagittarius" lands.
  • Increased rotation speed for barrage "Fear Volley".

Karel

  • Increased laser damage (armor gauge) for barrage "Retsu".
  • Increased damage (armor gauge) of napalm explosion after missile lands in barrage "Sen" and "Ougi".

Lili

  • Changed S attack so homing lasers are launched once a unit has been destroyed.

Valken

  • Reduced napalm damage (charge & armor gauge).

Temjin

  • Adjusted reach of close-range attack.
  • Reduced movement and dash speed.
  • Reduced damage (armor gauge) of M attack.
  • Decreased S attack damage (armor gauge) and increased damage (charge gauge).
  • Added recovery time after firing BOSS beam.
  • Stopped rotation when firing BOSS Mode hyper beam (F Laser).
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