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Flag N FragNewsUpdate #5 - Patch 1.3 (Mutant League Upgrade)
Community

Update #5 - Patch 1.3 (Mutant League Upgrade)

Flag N Frag · published 16 May 2016, 08:47 UTC

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Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map.

1.3 Changes:

1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round.

2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball.

3) BAT - CPU - AI improved to react faster in Mutant League and can now back off when in close proxy to another CPU.

4) MAP - GUI/Effects - Changed the player flag counter icon to match their player colours.

5) MAP - GUI/Effects - Placing the cursor over an enemy captured flag will now highlight those enemy units on the map.

6) MAP - GUI/Effects - Improved depth order to make flags stand out when highlighted by the cursor. This allows players to see flags obscured by other units or by walls when highlighted.

7) LOADING - Smoothed out initial gameplay stuttering by adding a 5 second loading screen before gameplay begins. Stuttering was caused by loading graphics in the background during play. The extra loading just does this before the game starts instead of during.

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