
Greetings Admirals,
As announced in our development roadmap a few weeks ago, we're excited to roll out a new major patch today!
More info about the Space Marines fleet here.
This latest patch brings a bunch of bug fixes and tweaks, as well as several balance changes and major features.
Here’s the patchnotes:
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.4.8073c
Features
- Subsystems Temporary critical damages have been added to the game. Subsystems temporary critical damages disable the parts just like permanent critical damages, but they can be repaired with Emergency Repairs. Only Weaponry, Boarding Actions, Pathfinder Assault and Avatar of Khaine can deal subsystems permanent critical damages. All other assault actions (Lightning strikes and affiliated (excepted Avatar of Khaine), Shokk-Attack Mega Kannon, Boardin’ Torpedoes, etc…) can only cause subsystems temporary critical damages.
- Added : Russian language
- An option allows you to select a specific region to prioritize researches of an opponent in PvP.
- The chat in the Battle Report is now available.
- The “Co-op versus AI mode” is now available in Skirmish.
Bug Fix
- Fixed a bug causing a multiplayer custom game to switch to the “Set your Fleet” screen directly from the Lobby if the player played a classic matchmaking multiplayer game before.
- Fixed a bug allowing the host of a custom game to delete AI opponents by switching players’ places.
- Fixed a bug displaying the wrong speed for Ork ships in their shipyard.
- Fixed a bug keeping two Escort ship slots empty in the “Set your Fleet” and duplicating them when the “Ready” button is clicked on.
- Fixed a bug making Commodore Vandez immortal in the Gethsemane mission.
- Fixed a bug setting the Ork Escort ships in the “The Hunt” Campaign mission to a different elevation than the rest of the fleet.
- Fixed a bug which didn’t counted the Prow Lance Turret of the Retribution Imperial Navy Battleship as critically damaged when it destroyed
- Fixed a bug forcing the game to consider a custom Lobby as Multiplayer once an invitation sent, even if the player ultimately does not join the lobby.
- Fixed a bug in multiplayer custom lobby: The guest wasn’t seeing the AI fleets in the right slots.
- Fixed a bug on “generated profile” causing the choice strip to stay as “With/Without skills”.
- Fixed a bug causing a Freeze during a loading screen if the player returned to the main menu through the Escape menu and pressed the “Escape” key anew.
- Fixed a crash occurring during the appearance/ disappearance of Tooltips.
- Fixed a bug causing the Ork Docks background to prevent the player from click the “Add” button of the shipyard.
- Fixed a bug allowing a player in Space Station or Breakthrough Defence missions to have Space Stations and Defence Platforms of other factions.
- Fixed a bug in the Hull percentage calculation which sometimes did not trigger an insubordination test if the ship had less than 30% hull.
- Fixed a bug allowing to use the “Grot Assistants” Skill when the Engines were critically damaged.
- Fixed a bug displaying a ship as a Wreckage if it was identified while disengaging.
- Fixed a bug preventing the Overlay Warnings “Hull Breach!” and “Fire Onboard!” to be displayed for the Guest players of a multiplayer match.
- Fixed a bug giving the Missile Pod, Heavy Missile Pod and Super Heavy Missile Pod the wrong damage value. It is now 10 instead of 3.
- Fixed a bug giving to the Nurgle Desolator the wrong battery weapon to the left side.
GUI
- Fixed a bug displaying the Armour and Detection Range values in the wrong colours once in a mission.
- Fixed a bug duplicating a ship’s newly written name on every ships of the fleet in the Stat Panel.
- Fixed a bug removing the Warp Jump Cooldown display if the Generator was critically damaged.
- All skills now display an updated value for their cooldown if modifications are applied to them.
- Fixed a bug allowing the LVL 8 Experience Gauge to be filled a bit.
- Fixed a bug in multiplayer docks while in a group, preventing a warning message asking to wait the ally’s arrival, to be displayed.
- Special assault actions now display their specific overlay message upon success or failure.
- The weaponry critical damage icon on a ship now appears and display a number indicating the number of weapons damaged rather than appearing once all weapons are critically damaged.
Graphics
- Fixed a bug causing the Eldar Space Station to have a wrong mesh set on its starcannons.
- Chains texture modified on the Hellbringer and Hellbringer Mk II’s decks.
- Relocation of a Nurgle Tentacle of the Nurgle Favour that was colliding with a turret on Chaos Battleships.
- High Energy Turn FX for Imperial Escort ships added.
- Chaos ships Engines FX reworked.
- Ork ships Engines FX reworked.
- New FX added to the “Phantom Disruption” Eldar Favour skill.
- Fixed a bug giving to the Ork Cruisers a Chaos token instead of an Ork one.
- Visual scroll bars added to the Pregame and the shipyards.
Optimizations
- The short Delay between two clicks on Escort ships in the “Set your Fleet “screen has been removed.
- You can now skip the Tutorial missions of the campaign. You will be sent after them with the renown you would have earned.
- A new tutorial window has been added indicating the defeat conditions of the campaign.
- Ship Captains now have names and can be renamed, up to 23 letters.
- The Game’s version is now taken into account to match players in matchmaking. It is now impossible to play against players that do not have the same game version.
- In Campaign mode, once you have at least 50 lost worlds, a warning message is displayed to prompt you to go under the 50 worlds lost threshold or it will be a Game Over.
- Saves are now set in chronological order.
- The “General” settings modifications after an auto-detection is now saved and kept.
- Multi-selecting an allied ship and an enemy ship at the same time is now impossible, a multi-selected destroyed ship is now deselected from the group, and using tab in the Deploy screen now select the first ship of the line rather than the last.
Gameplay