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Battlefleet Gothic: ArmadaNewsSpace Marines Are Here!
Game update

Space Marines Are Here!

Battlefleet Gothic: Armada · published 21 Jun 2016, 16:15 UTC

All newsPlayers around this dateRead on Steam

Greetings admirals,

The defenders of mankind stand ready, as the Space Marines fleet blasts into battle with this latest update!

This latest patch also introduces a range of additional features including Elite Mode, preset ship behaviours and new upgrades for each of the original fleets.

Check out the patch notes below!

Features

  • Space Marines DLC is now available! The defenders of mankind are ready.
  • The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
  • A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
  • You can now preset your ships’ behavior and auto-launches in the Docks.
  • Help and FAQ are now available through main menu and in game menu.

Bug Fix

  • Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
  • Fixed a crash happening if two players with two different versions of the game try to play together.
  • Wreckage fields no longer appear within deployment zones.
  • Fixed a bug that display dialogue during the campaign without the corresponding text.
  • Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
  • Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
  • Fixed a bug duplicating the Substitutes in the Pregame Screen.
  • Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
  • Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
  • Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
  • Fixed a bug displaying the wrong shape for the Ork Transport Ship.
  • Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).

GUI

  • The size of the “To Battle” button in the Docks is now correct.
  • Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
  • Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
  • Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
  • The size of Tooltips has been improved to avoid visual bugs.
  • New caches for all factions in the Docks.

Graphics

  • Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
  • Ork Space Hulk Engine reworked.
  • Ork Fighta-Bommas now display their 3D Mesh correctly.
  • Fixed a bug causing the Engine explosions to stay after destruction.
  • Defence Platforms now have deployment restriction zones displayed.
  • The Rally skill now have a new FX.
  • Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
  • The reactor FX is now more or less bright depending on the speed of the ship.
  • Fixed a bug causing Imperial FX to not show when it should.
  • Chaos Lances FX has been modified.
  • Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.

Optimization

  • In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
  • If your save is corrupted, a message is now displayed indicating that it cannot be loaded.

Gameplay

  • Imperial NavyA new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.
  • ChaosA new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.
  • Ork PiratesA new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.
  • Eldar CorsairsA new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.

Text

  • Various changes to the texts.
  • Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
  • Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
  • Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
  • Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
  • Fixed a bug in all languages but English that did not translated the difficulty option.

Sound

  • Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.
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