Patron - Supporter Pack · published
According to numerous reactions from many of you, and what troubles can arise in longer gameplay sessions, we’ve decided to pack together numerous modifications to game features impacting two of the most prominent problems some players are encountering – the lack or slow growth of the population, or the opposite situation with these numbers snowballing after a while.
General idea was to boost the possible population growth in earlier stages of the game, and slow it down after certain number of ingame years. At the same time, tweaks have been also made to system managing the speed with which resources are distributed around your city.

Changing any of these numbers in a full game featuring so many interlinked numbers and calculations was rather tricky, but from all the testing we've done, it should work properly and as intended. If you notice any weird consequences, please do let us know so we can adjust it more if needed.
Let’s go over the list of changes for this update:
CHANGELOG

With all these changes, it should be easier to start your colony and manage its growth in first critical years. After that, once you get to later stages of the game, sudden overpopulation and strain on already established production chains should be easier to control.
Hope it will further improve your experience and help you build sustaining and long lasting medieval colony!
Govern on!